<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5803354835885832780</id><updated>2011-10-06T09:58:31.399-07:00</updated><category term='deadly premonition'/><category term='Ultima'/><category term='AvP'/><category term='Olympi...zzzzzzzz'/><category term='Elemental'/><category term='gaming addiction'/><category term='Ultima 7'/><category term='ttfn'/><category term='personal'/><category term='lists'/><category term='downloadable content'/><category term='Wolfenstein'/><category term='NOLF'/><category term='Dante&apos;s Inferno'/><category term='gaming'/><category term='Deadly Rain'/><category term='System Shock 2'/><category term='game design'/><category term='Libertarians'/><category term='game preview'/><category term='Fallout'/><category term='first post'/><category term='Red Dead Redemption'/><category term='dumb'/><category term='MMOs'/><category term='rpg'/><category term='game politics'/><category term='political'/><category term='MMORPG'/><category term='damn you Steam'/><category term='Let&apos;s Play but in the written medium'/><category term=':('/><category term='stats'/><category term='game review'/><category term='game dev'/><category term='subversive cheapshots'/><category term='net neutrality'/><category term='game length'/><category term='New Vegas'/><category term='sexism'/><title type='text'>Conservative Gamer Bloke</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>36</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-307802838779658212</id><published>2011-03-04T12:01:00.000-08:00</published><updated>2011-03-04T13:21:59.100-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Let&apos;s Play but in the written medium'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout'/><category scheme='http://www.blogger.com/atom/ns#' term='New Vegas'/><title type='text'>Fallout: New Vegas: The Shakezy Chronicles - Part 3: Coming Unglued.</title><content type='html'>&lt;span style="font-size:85%;"&gt;Welcome to &lt;/span&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;Part 3&lt;/span&gt;&lt;span style="font-size:85%;"&gt; of this ongoing series detailing the life and times of everyone's favorite wastelander, Shakezy.&lt;br /&gt;&lt;br /&gt;When we last left our brave hero, he was on his way to the town of Primm.&lt;br /&gt;&lt;br /&gt;Why? Well, because that is the nearest city, and the men who had capped me and left me for dead in the desert were said to have passed through there.&lt;br /&gt;&lt;br /&gt;Upon arriving in Primm, it was pretty clear that the city had seen better days. By that I mean that things seem a little &lt;/span&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;more&lt;/span&gt;&lt;span style="font-size:85%;"&gt; crappy than usual for a post-apocalyptic wasteland town. The city was divided in two by a highway which was serving as a kind of natural border for the two opposing forces in the town.&lt;br /&gt;&lt;br /&gt;On one side of the highway the NCR, the "good guys", and on the other side (the bigger side) were some random bandit buttholes. Being the fine upstanding hero of the people that I am, I quite naturally decided to offer my not insubstantial services to the NCR.&lt;br /&gt;&lt;br /&gt;The NCR are clearly the good guys, but in the wasteland nothing is perfect. From what I've heard of them, while they have good democratic intentions sometimes things get sloppy and bureaucratic. And in the end, like all good strong nations, it comes down to join us or die for them too. But they try, and that's more than you can say for most of the political forces out here.&lt;br /&gt;&lt;br /&gt;I walked into the tent of the leader of the NCR outpost here in Primm. He must have some lousy soldiers, since they let a random stranger, armed to the teeth, wander into their commander's tent with nary a word of protest or alarm.&lt;br /&gt;&lt;br /&gt;The commander gave me a quick and grim rundown of what has been going on in Primm. Basically, the local prison was overrun by our old friends the Powder Gangers and that destabilized the region, allowing Primm to fall into random rear-oriented bandit hands.&lt;br /&gt;&lt;br /&gt;The short and long of it: It is up to me to 1) find a new sheriff to instill law and order in Primm and 2) go to the prison, talk it out with the Gangers, and see what I can do about settling that situation down.&lt;br /&gt;&lt;br /&gt;Those were my official orders, but I made it my first order of business to clean up the streets of Primm, brutal wasteland justice style. While the NCR were willing to help out when the time was right, I knew that the people of Primm needed more immediate relief. And so, like an Aleve liquid gel-cap of justice, I set out to relieve the aching back of the Primm citizenry from the oppressive joint pain of the arthritice-like anal cavity bandits.&lt;br /&gt;&lt;br /&gt;That analogy stretched paper thin, I set out into the night towards the crazy bandit side of town. Right at the border, an NCR trooper stood watch. I told him I was crossing over, and he wished me good luck. I thanked him and set out.&lt;br /&gt;&lt;br /&gt;Two feet from his guard station, a heard that awful beeping noise under my feet. I closed my eyes tightly and braced myself for the impact, which easily put me on my back and hamburgerized my legs all over again.&lt;br /&gt;&lt;br /&gt;Discouraged, and more than a little annoyed, I crawled over to the guard.&lt;br /&gt;&lt;br /&gt;"What the crap?" I asked, bluntly. He just stared blankly at me and shrugged his shoulders. "Why wouldn't you tell me about that mine that you set up? For that matter, why even set up a mine there? Who is that going to hit, just three feet from your damn guard post?" I further implored, but there would be no answer. He was clearly too busy standing around and doing nothing.&lt;br /&gt;&lt;br /&gt;Luckily, I had a doctor's bag that I had stolen from the good Doc back in Goodsprings. I used that to put my legs back in legging shape, and, with one last nasty look shot towards the stupid NCR guard, I set back out across the borderline.&lt;br /&gt;&lt;br /&gt;This time I made it ten feet before I heard that all too familiar beeping noise. I let out a curse almost as loud as the ensuing explosion and crawled my way back over to the guard, rage in my eyes.&lt;br /&gt;&lt;br /&gt;"DUDE!?" I asked, somewhat annoyed at this point in all honesty.&lt;br /&gt;&lt;br /&gt;Still that same blank stare, and this time he added another good luck about crossing the border, for flavor.&lt;br /&gt;&lt;br /&gt;I pulled out a single barrel shotgun I had scavenged off of a dead Powder Ganger earlier and used it to perform surprise dental surgery on the guard. That task done, and another doctor's bag (my last) applied, I once more went back over the borderline.&lt;br /&gt;&lt;br /&gt;Success! This time there were no beeps.&lt;br /&gt;&lt;br /&gt;By this time it was the dead of night, and darker than a black bear's tympanic membrane (I grew up in the Southwest and I'm also a scientist, so my similes get to be as nonsensical as they are technical). I was able to use the cover of darkness to easily get the jump on my bandit foes and dispatch them as easily and brutally as could be.&lt;br /&gt;&lt;br /&gt;I also bumped my head a lot and walked full force into a couple of brick walls. The wasteland in the dark is a harsh mistress indeed.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-kK4O0YCIN6I/TXFXbp7LP-I/AAAAAAAAAEM/nVssGgNXla8/s1600/CasinoFight.bmp"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 256px;" src="http://1.bp.blogspot.com/-kK4O0YCIN6I/TXFXbp7LP-I/AAAAAAAAAEM/nVssGgNXla8/s320/CasinoFight.bmp" alt="" id="BLOGGER_PHOTO_ID_5580337545910894562" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;At the center of town was a casino/hotel thing, serving as the bandit's base of operation. I steeled myself, made like a whale and breached the doors to the building, guns at the ready. As I had expected, the inside was full of butthole bandits. What I hadn't expected was to find that the defining characteristic of the hemorrhoidal-hollow bandits is a near total blindness. Even as my armor clanked away, I easily got the sneak on the bandits inside and dispatched them one by one, either through gun fire or the sudden donation of live dynamite to their pockets.&lt;br /&gt;&lt;br /&gt;I also stole everything in sight, including the things secured by lock-safes and computers, but that goes without saying at this point. The hero needs to get paid, after all.&lt;br /&gt;&lt;br /&gt;In the kitchen of the joint I came across a man bound and gagged (in the hostage sense, not the sexy sense). Naturally, I untied him and talked him up a bit. He was, apparently, the former deputy of the town, and he would help me get a sheriff. Great! I needed one of those.&lt;br /&gt;&lt;br /&gt;"But," he quickly added, sensing my happiness, "first you have to get me out of here."&lt;br /&gt;&lt;br /&gt;While I was a little annoyed at his holding out on me like this, I could also see how he'd want to get free from his hostage takers as soon as possible. So I told him to stay put, and went into the main room of the building to confront the bandit boss. Confront him I did, from across the room, with a little greeting I like to call "live dynamite". A fight broke out instantly, but in short order I emerged victorious.&lt;br /&gt;&lt;br /&gt;Unfortunately, space in my pockets was getting extremely tight, and I had to start leaving the spoils of my victories behind. This will not due for long.&lt;br /&gt;&lt;br /&gt;At any rate, I went back to Deputy Beagle (for that was his name) and escorted him out of the building. Once outside, he took on the queerest attitude and insisted that he had actually helped me fend off the bandits and that I owed him some gratitude. Furthermore, rather than actually help me find a sheriff, he actually gave me ANOTHER task to do for him before he would help.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-ajYO3cphcmk/TXFXlmqscAI/AAAAAAAAAEc/VHrH9EqovHg/s1600/Ingrate.bmp"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 256px;" src="http://2.bp.blogspot.com/-ajYO3cphcmk/TXFXlmqscAI/AAAAAAAAAEc/VHrH9EqovHg/s320/Ingrate.bmp" alt="" id="BLOGGER_PHOTO_ID_5580337716835151874" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;My vision turned red, bile started rising in my throat, and my eyes began to twitch involuntarily. In the dead of the dark Primm night I let out a primal scream right in Deputy Beagle's stupid face. He just stared blankly until I finished, then turned and went off on his own way into the night. I made sure to pick his pockets clean the moment his back was turned.&lt;br /&gt;&lt;br /&gt;I was tired of this place, tired of this town, oh my my, oh hell yes, you've got to put on that party... Where was I?&lt;br /&gt;&lt;br /&gt;Ah yes... I needed a pack mule. One of Beagle's friends in a casino told me about a broken robot he had in his house that I could have if I could fix it. Me, being the super scientist that I am, did just that.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-OItwdOVKPbA/TXFXf0_tmHI/AAAAAAAAAEU/1t-y8-CBVEs/s1600/EDEMyLove.bmp"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 256px;" src="http://4.bp.blogspot.com/-OItwdOVKPbA/TXFXf0_tmHI/AAAAAAAAAEU/1t-y8-CBVEs/s320/EDEMyLove.bmp" alt="" id="BLOGGER_PHOTO_ID_5580337617602189426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Meet ED-E. Deadly, sexy, and can carry my stuff all day long.&lt;br /&gt;&lt;br /&gt;With my inventory squared away, I set out towards the prison. No doubt I would get there, some douche in charge would give me a bunch of stuff to do before he would decide to cooperate with me, and eventually everything would sort itself out.&lt;br /&gt;&lt;br /&gt;I waved as I approached the gate guard to the prison. He stepped forward to talk to me, but before he got a word out ED-E whirred into life and put a hot laser blast right into his mouth.&lt;br /&gt;&lt;br /&gt;"WTF, ED-E!?!" I yelled out, taken aback by my new companion's unprompted murder.&lt;br /&gt;&lt;br /&gt;But there was no time for ED-E to beep out an answer, as the prison instantly exploded into activity. Alarms went off, guards climbed towers, men came charging out of buildings carrying guns and knives. We had kicked a hornets nest.&lt;br /&gt;&lt;br /&gt;I sighed, grabbed a set of prison keys off of the newly ashified guard, and entered the prison proper. As I opened the gate, I shook my head towards ED-E.&lt;br /&gt;&lt;br /&gt;"We are going to talk about this later."&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-307802838779658212?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/307802838779658212/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2011/03/fallout-new-vegas-shakezy-chronicles.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/307802838779658212'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/307802838779658212'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2011/03/fallout-new-vegas-shakezy-chronicles.html' title='Fallout: New Vegas: The Shakezy Chronicles - Part 3: Coming Unglued.'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-kK4O0YCIN6I/TXFXbp7LP-I/AAAAAAAAAEM/nVssGgNXla8/s72-c/CasinoFight.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-8639749118678900277</id><published>2011-01-15T07:09:00.001-08:00</published><updated>2011-01-15T08:00:17.590-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Let&apos;s Play but in the written medium'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout'/><category scheme='http://www.blogger.com/atom/ns#' term='New Vegas'/><title type='text'>Fallout: New Vegas: The Shakezy Chronicles - Part 2: My Legs!</title><content type='html'>&lt;span style="font-size:85%;"&gt;Welcome to &lt;/span&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;Part 2&lt;/span&gt;&lt;span style="font-size:85%;"&gt; of my ongoing series of &lt;/span&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;New Vegas: The Shakezy Chronicles&lt;/span&gt;&lt;span style="font-size:85%;"&gt;!&lt;br /&gt;&lt;br /&gt;When we last left our hero he had just finished taking his first few steps after being brought back to life by the kindly Doc Mitchell.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uBMNhLALqqo/TTG7yiAvpoI/AAAAAAAAADU/AUiy75dIu8Q/s1600/Doc.bmp"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 256px;" src="http://1.bp.blogspot.com/_uBMNhLALqqo/TTG7yiAvpoI/AAAAAAAAADU/AUiy75dIu8Q/s320/Doc.bmp" alt="" id="BLOGGER_PHOTO_ID_5562433491577054850" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;Doc got me on my feet, gave me a few essential supplies, and herded me towards the door. Among the things Doc gave me were an ugly Vault suit (think grown man space onesey), and a Pip-Boy armband.&lt;br /&gt;&lt;br /&gt;The Pip-Boy keeps a detailed tab on my inventory and vital statistics. More importantly, my Pip-Boy allows me to enter VATS mode, wherein I can be much more effective and strategic in combat situations. But more on that later.&lt;br /&gt;&lt;br /&gt;Before Doc could get me out of the door, I stalled and asked if I could use the bathroom. Being the kindly gent that he is, he nodded in assent. Doc walked back into his sitting room, to sit some more I guess, and was soon out of sight.&lt;br /&gt;&lt;br /&gt;Now ever since I woke up I had this nagging feeling that the entire fate of New Vegas lay with me. Technically, I didn't have much reason to think this, being only a courier who's last job was only slightly fishy, but the feeling was there nonetheless. So, being a hero out to save the known world I knew what I had to do: Steal everything in sight. I relieved Doc of some nicer civilian clothes, a bunch of medical supplies, some guns, some ammo, and all the food in his pantry. I thanked Doc before heading out the door.&lt;br /&gt;&lt;br /&gt;Ah, the town of Goodsprings proper. Goodsprings feels kind of run down, and kind of boring in that peaceful small town kind of way. First things first, I made my way to the local watering hole to see what's up.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uBMNhLALqqo/TTG730KbJeI/AAAAAAAAADc/HkRGF4m89Do/s1600/Goodsprings1.bmp"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 256px;" src="http://2.bp.blogspot.com/_uBMNhLALqqo/TTG730KbJeI/AAAAAAAAADc/HkRGF4m89Do/s320/Goodsprings1.bmp" alt="" id="BLOGGER_PHOTO_ID_5562433582348838370" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;Being the giant beautiful cliche that it is, Goodsprings seems to be under attack by a bandit gang known as the Powder Gangers. The Powder Gangers, to their credit, don't actually want to harass the town that much, and are really just trying to get to some other criminal who is hiding out somewhere in the town. Unfortunately for them, they are the closest thing to a bad guy in this situation, and I'm a hero with an itchy trigger finger.&lt;br /&gt;&lt;br /&gt;So I go find the jerk they are looking for. It wasn't hard, every person in the town gives up the information to me, a stranger, for no apparent reason. I guess they don't like him much either. Anyways, I find him and tell him that I'll help fight the Powder Gangers. But first he says I'll need help from the community.&lt;br /&gt;&lt;br /&gt;I easily convince the majority of the community to help me. The crazy lady who had earlier given me a rifle for no reason jumped at the chance. The bar owner agreed to help after I fixed her radio and smooth talked her a bit. How much help a bar owner could be, I have no idea, but the criminal wanted her aid so I got it. I also enlisted the Doc to be acting medic and convinced a local shopkeep to give us all a bunch of leather armor.&lt;br /&gt;&lt;br /&gt;I'm a really good talker.&lt;br /&gt;&lt;br /&gt;The only holdout was a surly old prospector who refused to give us the aid of his dynamite because we didn't have the knowhow enough to use it without hurting ourselves. As a way of demonstrating just how much know I how, I planted a lit piece of dynamite in the old coot's back pocket. Turns out he was right: When the stick went off I got slightly burned on my arm.  I decided to respect his wishes and not use any more dynamite for the remainder of the mission.&lt;br /&gt;&lt;br /&gt;Then the time came for the big fight to start. The good people of Goodsprings all waited in ambush while the Powder Gangers came down the road to discuss the prisoner again with us. Suddenly, a righteous fury swelled within me, and I knew I couldn't just sit there. I gave a battle cry and jumped out of my position, firing my rifle blindly towards the baddies in the road along the way.&lt;br /&gt;&lt;br /&gt;Within two seconds I was hit by five slugs out of various weapons. The shots didn't pierce my armor and get to my vitals, but they did send me sprawling to the ground.&lt;br /&gt;&lt;br /&gt;Around me it was chaos. Goodsprings settlers firing in an organized line, Powder Gangers taking up positions as best they could behind rocks and shrubs, and me in the middle.&lt;br /&gt;&lt;br /&gt;The battle was over before I got back to my feet. The citizens of Goodsprings cleaned out the 'Gangers, and I was left with nothing but an empty gun. I consulted my Pip-Boy and it turns out I didn't even get any damn experience (whatever that is), since I didn't deliver any killing blows (or many blows of the non-lethal kind, for that matter).&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uBMNhLALqqo/TTG7ubmCwrI/AAAAAAAAADM/clhIdItIkgQ/s1600/HelloPowderGanger.bmp"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 256px;" src="http://3.bp.blogspot.com/_uBMNhLALqqo/TTG7ubmCwrI/AAAAAAAAADM/clhIdItIkgQ/s320/HelloPowderGanger.bmp" alt="" id="BLOGGER_PHOTO_ID_5562433421134971570" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;Demoralized, I decided that Goodsprings wasn't the place for me anymore. Like Bruce Banner, it was time to start on down the road; wind at my back, a couple people who kind of like me being sort of sad to see me go.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uBMNhLALqqo/TTG79ak69WI/AAAAAAAAADk/1jSYX7TModw/s1600/LeavingGoodsprings.bmp"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 256px;" src="http://3.bp.blogspot.com/_uBMNhLALqqo/TTG79ak69WI/AAAAAAAAADk/1jSYX7TModw/s320/LeavingGoodsprings.bmp" alt="" id="BLOGGER_PHOTO_ID_5562433678559868258" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uBMNhLALqqo/TTG8EZfY9-I/AAAAAAAAADs/Ia5b3cIwT9A/s1600/NukeFridge.bmp"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 256px;" src="http://1.bp.blogspot.com/_uBMNhLALqqo/TTG8EZfY9-I/AAAAAAAAADs/Ia5b3cIwT9A/s320/NukeFridge.bmp" alt="" id="BLOGGER_PHOTO_ID_5562433798527317986" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;The road was weird.&lt;br /&gt;&lt;br /&gt;But I knew I had to keep going, had to get to Primm. At about that time a strange beeping noise interrupted my flowing inner monologue. I looked down only to see a flashing red light buried in the dirt under my feet. A landmine! I braced myself for the impact, but the explosion still toppled me over.&lt;br /&gt;&lt;br /&gt;It was then when I learned a most valuable lesson about landmines: They hurt like crap! When I came to I noticed that my legs had fallen off at the knees.&lt;br /&gt;&lt;br /&gt;I felt a little stupid having to come back to the town of Goodsprings so soon after my dramatic exit, but my hamburgerized legs demanded it. I crawled my way back to Doc's place and he patched me up. For a fee this time...&lt;br /&gt;&lt;br /&gt;The wasteland is a harsh mistress.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uBMNhLALqqo/TTG8KE7eewI/AAAAAAAAAD0/if5xndH2gNc/s1600/ToPrimm.bmp"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 256px;" src="http://2.bp.blogspot.com/_uBMNhLALqqo/TTG8KE7eewI/AAAAAAAAAD0/if5xndH2gNc/s320/ToPrimm.bmp" alt="" id="BLOGGER_PHOTO_ID_5562433896087190274" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;Stay tuned for the next installment when Shakezy cleans up the town of Primm, and repeatedly gets his legs blown off by pesky Powder Gangers and their pesky dynamite and landmines.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-8639749118678900277?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/8639749118678900277/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2011/01/fallout-new-vegas-shakezy-chronicles_15.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/8639749118678900277'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/8639749118678900277'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2011/01/fallout-new-vegas-shakezy-chronicles_15.html' title='Fallout: New Vegas: The Shakezy Chronicles - Part 2: My Legs!'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_uBMNhLALqqo/TTG7yiAvpoI/AAAAAAAAADU/AUiy75dIu8Q/s72-c/Doc.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-6255863303646024983</id><published>2011-01-08T21:02:00.000-08:00</published><updated>2011-01-08T21:45:33.142-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Let&apos;s Play but in the written medium'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout'/><category scheme='http://www.blogger.com/atom/ns#' term='New Vegas'/><title type='text'>Fallout: New Vegas: The Shakezy Chronicles - Part 1: The Rules</title><content type='html'>&lt;span style="font-size:85%;"&gt;Welcome to &lt;/span&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;Part 1&lt;/span&gt;&lt;span style="font-size:85%;"&gt; of my new ongoing series of &lt;/span&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;New Vegas: The Shakezy Chronicles&lt;/span&gt;&lt;span style="font-size:85%;"&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;What is this?&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;So kind of you to ask! Essentially, this is a documented blog-through of &lt;a href="http://www.metacritic.com/game/pc/fallout-new-vegas"&gt;Fallout: New Vegas&lt;/a&gt;. Unlike the other games I've blogged through in the past (&lt;a href="http://congamerbloke.blogspot.com/2009/08/ultima-7-day-1.html"&gt;Ultima 7&lt;/a&gt;, &lt;a href="http://congamerbloke.blogspot.com/2009/08/killin-nazis-wolfenstein-day-1.html"&gt;Wolfenstein&lt;/a&gt;), this run is going to be done completely in character. Join Shakezy as he makes his way through the Mojave desert and tackles both the inspired and not so inspired game design that Fallout: New Vegas offers.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;Why should you join Shakezy?&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;Out of the kindness of your gamer hearts, for one. For another, Shakezy is a quirky chap and I think you'll find his exploits entertaining enough for your reading pleasure.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;So what are the ground rules:&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;I will be playing in Hardcore mode with the following mods installed:&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;Blackcompany Mojave Rebalance Overhaul Pack&lt;/span&gt;&lt;span style="font-size:85%;"&gt; - This Tweaks the hardcore mode gameplay to make it more... Well, more hardcore. You get hungry and thirsty faster, you die faster, tough random enemy encounters are more common (but the rewards for surviving them are likewise greater). Baddies are also smarter, plus various other tweaks to make things rough for me.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;Skill Based Perks&lt;/span&gt;&lt;span style="font-size:85%;"&gt; - This mod automatically unlocks certain combat perks when my skills reach high enough levels. This is to help me out.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;Tag Skills Improved&lt;/span&gt;&lt;span style="font-size:85%;"&gt; - This gives the primary skills I pick in the character creation a little shot in the arm.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;Perk Every Level&lt;/span&gt;&lt;span style="font-size:85%;"&gt; - This unlocks a perk for every level I gain, instead of every 3 levels or so in the normal game.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;Fellout NV&lt;/span&gt;&lt;span style="font-size:85%;"&gt; - This is a graphical mod. It makes things pretty. No gameplay change.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;Companion Sandbox Mode V2&lt;/span&gt;&lt;span style="font-size:85%;"&gt; - This mod is mostly cosmetic as well. It gives me the option to put my NPC companions in chill mode, where they walk around and do stuff like sit in chairs and talk to each other.&lt;br /&gt;&lt;br /&gt;For the uninitiated, Hardcore mode changes the game in that ammo now has weight to it and is scarce, limb damage needs to be specially treated, and you have to worry about hunger and thirst. All of this is done not only to add a bit of difficulty to the experience, but to also heighten the roleplaying. Or something. Mostly it means you can't avoid crafting and drinking out of the toilet will become an unpleasant survival necessity.&lt;br /&gt;&lt;br /&gt;Now without further ado, it is time to meet our hero: Shakezy The Courier.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uBMNhLALqqo/TSlKTDCm54I/AAAAAAAAADE/4XgJjEPFUIY/s1600/shkzy1.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 168px;" src="http://2.bp.blogspot.com/_uBMNhLALqqo/TSlKTDCm54I/AAAAAAAAADE/4XgJjEPFUIY/s320/shkzy1.png" alt="" id="BLOGGER_PHOTO_ID_5560056906059802498" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;Shakezy is a Mojave Courier. Think postman, only post-apocalyptic and therefore much cooler and probably a lot less efficient. He was tasked with bringing a package of... Umm... Something or other to the New Vegas Strip. Along the way he is kidnapped by a hipster in a checkered suit and a bunch of bikers. They take Shakezy's package and shoot him point blank in the face for good measure.&lt;br /&gt;&lt;br /&gt;But it takes more than a bullet in the brain to keep this postman down! Shakezy is rescued by a robot, brought to a doctor's office in a small town and revived. It is at this point where Shakezy is given a psych evaluation to determine his stats.&lt;br /&gt;&lt;br /&gt;I hate this. You have to answer a series of word association questions and some Rorschach tests, and the game determines what your skills ought to be. I realize they are doing the age old RPG thing where the gypsy asks you personality questions to decide what your class is... But the entire reason that works as a roleplaying class test is that the questions and answered make sense.&lt;br /&gt;&lt;br /&gt;For instance, in the gypsy test if you are asked if you engage in a bar fight or slip out the back door, you can reasonably infer that the question decides whether you are a brawler or a sneaker. But what does it mean if the word my character associates with "Mother" is "Regret"? That goes double for the ink blot test, where none of the answers I get to choose are anything that come to my mind when I see the image.&lt;br /&gt;&lt;br /&gt;But, I digress. Shakezy is born anew, and he only has one thing on his mind: Vengeance... And where is the nearest toilet to quench his thirst.&lt;br /&gt;&lt;br /&gt;Stay tuned for the next installation, when Shakezy takes his first steps out into the harsh world of Fallout: New Vegas.&lt;br /&gt;&lt;br /&gt;Note: I will have *plenty* of screenshots for this playthrough. I know there is only one in this installment, but that is only because this post was more about going over the ground rules. In my next post I will get into the game proper, and I will make a conscious effort to take screenshots whenever it makes sense to do so.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-6255863303646024983?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/6255863303646024983/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2011/01/fallout-new-vegas-shakezy-chronicles.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/6255863303646024983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/6255863303646024983'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2011/01/fallout-new-vegas-shakezy-chronicles.html' title='Fallout: New Vegas: The Shakezy Chronicles - Part 1: The Rules'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_uBMNhLALqqo/TSlKTDCm54I/AAAAAAAAADE/4XgJjEPFUIY/s72-c/shkzy1.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-5828061358985586524</id><published>2010-09-25T13:47:00.001-07:00</published><updated>2010-09-25T14:13:38.031-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ttfn'/><title type='text'>A little time off...</title><content type='html'>Two things are conspiring to bring this particular blog to a temporary halt of operations.&lt;br /&gt;&lt;br /&gt;For one, there haven't been many crossings-over of the world of politics and gaming lately that have really caught my interest. I could probably do a write up about certain little controversies that have occurred, like the Medal of Honor team Taliban snafu and others, but those games don't matter much to me. I find myself having a hard time caring about such little events that so many gaming journalists have turned into full blown stories. I started this blog mostly because I found that gaming journalists so often stuck insipid political comments into their gaming pieces, but it happens so often that I'm bored with it. Do I still find it inappropriate (not to mention pedantic) when I read a game preview and get treated to some puerile potshot against Fox News out of nowhere? Yes, and I probably always will. I just won't write about it so much, at least for a while.&lt;br /&gt;&lt;br /&gt;Secondly, I'm effing broke. It is hard to do game reviews and be current and relevant when I can't afford to buy many games anymore. Lucky for me the last batch of must-have games like Halo: Reach, Starcraft 2, and others are all derivative drivel that don't interest me much. Still, I need to secure some income if I want to keep gaming, and consequently keep writing about gaming.&lt;br /&gt;&lt;br /&gt;So what happens now? Well, I'm still going to post at the &lt;a href="http://stingyhat.blogspot.com/"&gt;Stingy Hat Games blog&lt;/a&gt;, perhaps more than ever now. I'm getting dangerously close to a release of an alpha version of my Quake mod, so I have much to write about on that front. A side effect of discontinuing this blog is that I can unreservedly work more on my indie game developing projects. As for Conservative Gamer Bloke, I'm sure it will be back eventually. I'm too politically charged to be able to go too long without something happening that pisses me off enough to write about it, you can count on that.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-5828061358985586524?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/5828061358985586524/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2010/09/little-time-off.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/5828061358985586524'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/5828061358985586524'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2010/09/little-time-off.html' title='A little time off...'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-6329016754102936895</id><published>2010-08-25T18:18:00.001-07:00</published><updated>2010-08-25T19:26:39.444-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game politics'/><category scheme='http://www.blogger.com/atom/ns#' term='Elemental'/><title type='text'>Elemental: War of Magic:To Buy or Not to Buy...</title><content type='html'>&lt;span style="font-size:85%;"&gt;And why you should...&lt;br /&gt;Wait for it...&lt;br /&gt;Wait for it...&lt;/span&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BUY IT&lt;/span&gt;&lt;span style="font-size:85%;"&gt;.&lt;br /&gt;&lt;br /&gt;For those of you who have not heard, &lt;a href="http://www.stardock.com/"&gt;Stardock's&lt;/a&gt; newest game (and first game developed in-house since the critically acclaimed &lt;a href="http://www.galciv2.com/index.aspx"&gt;Galactic Civs 2&lt;/a&gt;) got off to a &lt;strike&gt;somewhat&lt;/strike&gt; totally &lt;a href="http://www.pcgamer.com/2010/08/25/elementals-disastrous-launch-stay-well-away/#comments"&gt;crappy launch&lt;/a&gt; when they released this week. Apparently, according to a lot of players the game is nigh unplayable with its loads of showstopping bugs. &lt;a href="http://www.pcgamer.com/"&gt;PCGamer&lt;/a&gt; went as far as to warn players to absolutely stay away from the game in its current state. Harsh.&lt;br /&gt;&lt;br /&gt;Loyal fans who preordered the game and found it to be a mess took to &lt;a href="http://www.quartertothree.com/game-talk/showpost.php?p=2346986&amp;amp;postcount=2431"&gt;forums everywhere&lt;/a&gt; to cry foul, understandably. Then the outspoken CEO of Stardock, Brad "Frogboy" Wardell, doubled down on the newly generated hate for his game/company by saying ""...please stay away from our games in the future.  I consider it ready for release and if others disagree, don't buy our  games."&lt;br /&gt;&lt;br /&gt;In all fairness, Brad knows a lot of the guys over at the Q3 forums where he made the comments. His comment was directed more for them, and not so much at gamers at large. Still, it didn't look good. He &lt;a href="http://elementalgame.com/journals"&gt;later apologized&lt;/a&gt;, and blamed his comment on lack of sleep and frustration about how his game was being judged based on pre-day zero code. By pre-day zero code, he means that retailers broke the game's street date (&lt;a href="http://kotaku.com/5211380/gamestop-breaks-demigod-street-date-ruins-stardocks-easter"&gt;again&lt;/a&gt;). Even so, this doesn't totally wash because, broken street date or not, the game that came in the box was still a mess.&lt;br /&gt;&lt;br /&gt;So here we are, two days later, and &lt;a href="http://www.giantbomb.com/news/what-is-going-on-with-elemental-war-of-magic/2479/"&gt;every&lt;/a&gt; &lt;a href="http://www.shacknews.com/laryn.x?id=23811983#itemanchor_23811983"&gt;single&lt;/a&gt; &lt;a href="http://www.bluesnews.com/s/113496/elemental-patched-savaged"&gt;gaming&lt;/a&gt; &lt;a href="http://www.rockpapershotgun.com/2010/08/25/stardock-rescind-own-bill-of-rights/"&gt;news&lt;/a&gt; &lt;a href="http://www.gamebanshee.com/news/99412-elemental-war-of-magic-impressions.html"&gt;website&lt;/a&gt; is absolutely piling on Brad Wardell and his game like it kicked their dogs. They do this even when most of the journalists writing haven't played the game, in its buggy form or otherwise.&lt;br /&gt;&lt;br /&gt;But why? Why the hate? Are gaming journalists, like the ones at &lt;a href="http://www.rockpapershotgun.com/"&gt;Rock Paper Shotgun&lt;/a&gt;, really all that concerned about a publisher putting out a less than finished game? Or is it something else? That is when I started reading comments from players that gleefully talked about showing Brad Wardell a thing or two because of his "backwards" and "nazi-like ideas". My &lt;strike&gt;ears&lt;/strike&gt; eyes perked up upon seeing that.&lt;br /&gt;&lt;br /&gt;A little google-ing turned up &lt;a href="http://draginol.joeuser.com/"&gt;this&lt;/a&gt;, Brad Wardell's personal political blog. Now I understand why Brad and his games must go down in flames: It turns out that Brad is a *gasp* &lt;span style="font-style: italic;"&gt;conservative&lt;/span&gt;! That's right folks, when he isn't writing about Elemental game design he is writing about how &lt;a href="http://draginol.joeuser.com/article/379677/47_of_Americans_pay_no_federal_income_tax"&gt;high taxes are crippling the economy&lt;/a&gt;, how &lt;a href="http://draginol.joeuser.com/article/378528/The_Health_Care_Bill_passes"&gt;the health care bill sucks&lt;/a&gt;, and how &lt;a href="http://draginol.joeuser.com/article/376021/Climate_is_cooling_according_to_Jones"&gt;global warming is hooey&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Could it be that this is why the gaming journalists are twisting the knife so hard? Hmm...&lt;br /&gt;... Yes, actually.&lt;br /&gt;&lt;br /&gt;Okay, okay, so I can't back that up with a bunch of links. What I can say is that in my opinion, based on all of my many years of experience reading gaming journos, I can safely say that I wouldn't put it past them to do such a thing.&lt;br /&gt;&lt;br /&gt;For my part, my reluctance to get on the hype train to any Stardock game stems from how they burned me with &lt;a href="http://www.metacritic.com/game/pc/demigod"&gt;Demigo&lt;/a&gt;d. Demigod, as noted earlier, had its street date broken as well. This led to rampant piracy, which led to the matchmaking servers getting swamped, which in turn made it impossible for legitimate players, like myself, to actually play the game in multiplayer (and in a game like Demigod that is kind of like having Quake 3 Arena without the multiplayer). Still, Stardock always promised to make amends and patch Demigod into a non-crap state and... Well, I'm still waiting for that to happen. The game is still a total mess, and all Stardock ever did was give me some half-assed coupons for %50 off of more Demigod so that I could trick my friends into buying the unplayable game and share my fate or something, I suppose.&lt;br /&gt;&lt;br /&gt;Still, there is no denying that Stardock has a good Turn-Based Strategy pedigree, even if I am not a fan of GalCiv myself (always seemed like an Excel Spreadsheet game to me). I figure that if anybody can do a sweet update to &lt;a href="http://www.mobygames.com/game/warlords-iii-reign-of-heroes"&gt;Warlords 3&lt;/a&gt;, it is Stardock. For this I am on board with the game, if maybe not for day one. The game sounds intriguing, is being built by people who know the TBS genre, and Brad Wardell is &lt;a href="http://draginol.joeuser.com/article/375890/Uh_yes_that_IS_socialism"&gt;the effing man&lt;/a&gt;. Not to mention that the author of the &lt;a href="http://www.viridiangames.com/blog/"&gt;Viridian Games&lt;/a&gt; blog (and damn good game designer in his own right) works for Stardock.&lt;br /&gt;&lt;br /&gt;Multiplayer is coming in a patch next week, so get out there and support the game.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-6329016754102936895?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/6329016754102936895/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2010/08/elemental-war-of-magicto-buy-or-not-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/6329016754102936895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/6329016754102936895'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2010/08/elemental-war-of-magicto-buy-or-not-to.html' title='Elemental: War of Magic:To Buy or Not to Buy...'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-83533902034883581</id><published>2010-07-27T12:30:00.000-07:00</published><updated>2010-07-27T13:14:11.927-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='System Shock 2'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>System Shock 2, the FatMan, and me</title><content type='html'>&lt;span style="font-size:85%;"&gt;Recently, an Internet reviewer that I love, admire, and mostly agree with, &lt;a href="http://www.youtube.com/user/antisocialfatman"&gt;antisocialfatman&lt;/a&gt;, started a great &lt;a href="http://www.youtube.com/watch?v=1gCjIaV0dJU"&gt;commentated playthrough of System Shock 2&lt;/a&gt;. I made some comments on the vids about how certain aspects of System Shock 2 rub me the wrong way (or just plain suck), and he responded. Somewhat angrily.&lt;br /&gt;&lt;br /&gt;Now, fair enough, I should have kept in mind that System Shock 2 is clearly one of his favorite games of all time. I know that if I was doing a playthrough tribute to one of my favorites of all time, like &lt;a href="http://en.wikipedia.org/wiki/Vampire:_The_Masquerade_%E2%80%93_Bloodlines"&gt;Vampire: The Masquerade - Bloodlines&lt;/a&gt;, and some douche started in about how atrocious the combat is and how the level design in the sewers is mind numbingly bad, I would probably be pretty pissy too.&lt;br /&gt;&lt;br /&gt;But that wouldn't make the criticism any less valid. The combat in VMB really is spectacularly bad, and the sewer level is a true test of the player's patience.&lt;br /&gt;&lt;br /&gt;The fact is that I actually like System Shock 2. It isn't in my top ten list, but I consider it a damn good game. Yet it is definitely flawed in a number of areas. A lot of the flaws are a bit anachronistic to point out, to be sure. For instance, the melee combat is really dreadful, but then it still is in most first person shooters to this very day. I suppose that isn't a true anachronism, but whatevs. How about this: The graphics look like ass. Anachronistic enough for ya?&lt;br /&gt;&lt;br /&gt;My issue of choice when I commented: The PDA/Audiolog storytelling dynamic, which I believe System Shock 2 may have pioneered, is terribad game design. It sucks in System Shock 2, it sucks in Doom 3, it sucks in Bioshock, and it is downright cringe-worthy as a storytelling device in Valve's otherwise excellent new freeware game &lt;a href="http://www.alienswarm.com/"&gt;Alien Swarm&lt;/a&gt;. My biggest problem with the device is how it grinds all gameplay to a halt while you listen to some non-character give his schpeel, and then probably throw in the combination to his weapon locker for good measure at the end. It is hard enough to believe that everyone in the future starts keeping a space-diary for fun, let alone that high tech security protocols allow for keeping the access info to your space-shotgun in there for anyone to get at (provided they listen to your boring dribble first).&lt;br /&gt;&lt;br /&gt;Games, like in good film, should adhere to the old script writing rule that the audience should be shown, not told. &lt;a href="http://orange.half-life2.com/portal.html"&gt;Portal&lt;/a&gt; did this fantastically well. The entire story of Portal is told by the levels themselves, in the way they look, clues left behind by earlier test subjects, and little hints dropped by GLaDOS herself. This sort of charm is missing from System Shock 2 because it is too busy telling you the meat of the story through the diaries of characters that you neither know nor care anything about. 'Tis garbage, my lord!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;FatMan argues that an audiolog beats a cutscene. First, I reject the premise that the storytelling accomplished from listening to a PDA can't be done in any other way than a cutscene. I mentioned Portal earlier as an example. Hell, any game that has ever had a character physically talking to your character in game has accomplished the same thing as those PDAs, and they did it without having to be nearly as contrived as finding a space diary. But even if I agree to the premise, is it even true that listening to a PDA beats watching a cutscene? At least cutscenes involve acting and actions beyond just purely spitting out dialogue.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;And game designers need to realize this flaw in System Shock 2. Sure, recognize that it is a great game, but when you cannibalize ideas from it DO NOT take the PDA storytelling technique along with you. It deserves to die and rest in peace as an interesting but failed alternative storytelling technique.&lt;br /&gt;&lt;br /&gt;The FatMan also took issue with how I called the writing sci-fi garble. To be sure, I only added that bit out of spite. Not that the writing isn't sci-fi garble, it totally is. Still, being a fan of sci-fi things, I know better than most that any book/film/show/game set on a future space station is going to be chalk full of &lt;span style="font-style: italic;"&gt;"we need to put the neutronian flux constrictor into the sharpleton bolt tube"&lt;/span&gt;, and System Shock 2 doesn't do it particularly badly (most of the time).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;At any rate, I heard that the FatMan may be putting together a website along with &lt;a href="http://www.youtube.com/user/hotlesbianassassin"&gt;HotLesbianAssassin&lt;/a&gt;, so I want to kiss a little ass so that maybe I can get a writing gig there.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;*smooch*&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-83533902034883581?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/83533902034883581/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2010/07/system-shock-2-fatman-and-me.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/83533902034883581'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/83533902034883581'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2010/07/system-shock-2-fatman-and-me.html' title='System Shock 2, the FatMan, and me'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-3375057576916609399</id><published>2010-07-26T18:26:00.000-07:00</published><updated>2010-07-26T18:28:23.607-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='NOLF'/><title type='text'>Noooooooolf</title><content type='html'>Did I say I would put up the second part of the review?&lt;br /&gt;&lt;br /&gt;Why did I say that? I hate this game! &lt;br /&gt;&lt;br /&gt;Whatevs. I'll get it out, 'cuz I love you all so much.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-3375057576916609399?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/3375057576916609399/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2010/07/noooooooolf.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/3375057576916609399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/3375057576916609399'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2010/07/noooooooolf.html' title='Noooooooolf'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-4424788305478827345</id><published>2010-07-11T10:15:00.000-07:00</published><updated>2010-07-11T10:24:49.072-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='personal'/><title type='text'>Update</title><content type='html'>Real life is getting in the way of things a bit. Family emergency stuff. It is going to be rough for a while and posting will be slow. However, I will still be &lt;a href="http://stingyhat.blogspot.com/2010/07/feature-list.html"&gt;releasing a new game next weekend&lt;/a&gt;, and I'll finish my playthrough/review of &lt;a href="http://congamerbloke.blogspot.com/2010/02/game-review-nolf-part-1.html"&gt;No One Lives Forever&lt;br /&gt;&lt;/a&gt; in the following week when things hopefully start to get back to normal around here.&lt;br /&gt;&lt;br /&gt;In the meantime, I'm hoping that working on the game and the NOLF review will be sort of therapeutic for me.&lt;br /&gt;&lt;br /&gt;Take care, care takers.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-4424788305478827345?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/4424788305478827345/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2010/07/update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/4424788305478827345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/4424788305478827345'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2010/07/update.html' title='Update'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-5572665245229982434</id><published>2010-06-24T14:24:00.000-07:00</published><updated>2010-06-28T11:42:54.781-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game review'/><category scheme='http://www.blogger.com/atom/ns#' term='deadly premonition'/><title type='text'>Deadly Premonition, and why you should buy it.</title><content type='html'>&lt;span style="font-size:85%;"&gt;Simply put, this game is genius. It is so utterly unconventional that a jaded old gamer like me just can't help but love it. It is quirky and Japanese, involves copious amounts of absurdest humor, is self aware on a level that is almost baffling, and unlike anything you have played before.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.metacritic.com/games/platforms/xbox360/deadlypremonition"&gt;Shitty critics&lt;/a&gt; were quick to dismiss the thing as a cash in on PS3's very popular detective drama Deadly Rain (note that I never called it a game), and a poorly executed and woefully budget feeling Resident Evil 4 clone.&lt;br /&gt;&lt;br /&gt;And actually, both of those things are true. The game's opening hand presents both of those types of gameplay, which happen to be the weakest cards in its deck. I can see how, based on the first hour of play, you could believe that that is what the game is all about. But after that first hour the game opens up into what it does best: Open world crime solving (and the occasional meaningless public service quest).&lt;br /&gt;&lt;br /&gt;The majority of the game has you moving around in an open world (ala GTA), and observing the inhabitants of the town (IE: suspects of the murder case) while trying to solve the case. The game town is on a real schedule, so in the morning some suspects go to work, they have something to eat in the evening, and then they go home to sleep, etc... This means that you have to observe and interact with suspects based around their real schedule, sort of like the old Ultima games.&lt;br /&gt;&lt;br /&gt;Getting information from the town folks usually involves doing some side quests for them. The side quests, which are of your usual RPG side quest variety (fetch this, find that, talk to them, fight this thing, solve this puzzle, etc...) net you some fancy additional gear, as well as further your knowledge of the crime and the suspects. And since the game plays out on a schedule, this means that if you fail to talk to a certain town person early enough in the game they may wind up dead later and you will be missing a key piece of the puzzle. It really makes you feel detectivey in a way I haven't experienced in a game before.&lt;br /&gt;&lt;br /&gt;The game plays out in chapters, where you start in the open world gathering info on people (doing sidequests and the like), and then typically is book ended with the not-so-great RE:4 style gameplay. While the RE:4 gameplay isn't the greatest, it at least serves as a nice breakup to the open world game and occasionally even has some interesting and tense moments, such as when you have to hide from the super powered serial killer.&lt;br /&gt;&lt;br /&gt;But as decent as all of that is, what really makes the game special is its presentation. No, not the graphics - this game is PS2 ugly. But the writing, the audio, and the speech.&lt;br /&gt;&lt;br /&gt;Deadly Premonition has all your typical Japanese wackiness to the story, but somehow they do it in such a self aware way that you won't hate it. You play as FBI agent Francis York Morgan... Kind of. Really, you play as Detective Francis York Morgan's best friend, who happens to be the schizophrenic voice in his head, Zack. Throughout the game Francis will start talking to you, or Zack. He often does it right in front of other characters, who just sort of go with it because they chalk it up to a genius crime solver's eccentricity.&lt;br /&gt;&lt;br /&gt;Now, Detective Morgan is a HUGE film fan, especially of 80's B-horror, and when he is alone in his car he will start waxing poetic about his favorite B-films and actors and directors... And it is great! I swear that there was an occasion where Morgan started describing a movie to Zack about killer moles starring Billy Zane, and he paused for a moment and I instinctively shouted out "Critters!", and then he goes "That's right Zack, Critters from 1986!" as if he had just heard me answer him. It happened a few weeks ago so that I can't remember it all word from word, it might not have been Critters but some other 80's movie, but the point is that it was a great moment of fourth wall breaking where it felt like I was really there just shooting the shit with an FBI Detective. And this happens all the time.&lt;br /&gt;&lt;br /&gt;Other great moments include the wonderfully obsurd music, which, during conversations where Morgan's mind is wandering, will start to BLARE through the speakers to the point that you can't really hear what is being said. A lot of reviewers chalked this up to being a cheap game flaw, but personally I feel that this was done intentionally for humor. Then again, I can't really say I know myself for sure.&lt;br /&gt;&lt;br /&gt;I think that is the real genius to the game. It walks a razor thin tightrope between being a shabby budget game with actual inadequacies and being so incredibly self aware that it can actually pretend to be shabby for comedic effect.&lt;br /&gt;&lt;br /&gt;I have actually come up with a test to see if someone will or even can appreciate this game. It follows:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:85%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uBMNhLALqqo/TCjqlwnbS_I/AAAAAAAAACo/zx5QDxF4otc/s1600/controls.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 204px;" src="http://1.bp.blogspot.com/_uBMNhLALqqo/TCjqlwnbS_I/AAAAAAAAACo/zx5QDxF4otc/s320/controls.jpg" alt="" id="BLOGGER_PHOTO_ID_5487894080377277426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;This is the driving controls screen. If this looks confusing and frustrating to you then you won't like this game. If this looks confusing and hilarious to you then you will like this game.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size:85%;"&gt;That one screen full of Madden-like red lines sums up the game. Either the game is clunky and awfully put together, or things like this are part of the big joke between the developers and the player.&lt;br /&gt;&lt;br /&gt;Simple as that. I really could go on and on about how the game surprises me at every turn, but I'm getting bored of writing this and everything really important to be said about the game already has been.&lt;br /&gt;&lt;br /&gt;So yeah, pick this game up.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-5572665245229982434?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/5572665245229982434/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2010/06/deadly-premonition-and-why-you-should.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/5572665245229982434'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/5572665245229982434'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2010/06/deadly-premonition-and-why-you-should.html' title='Deadly Premonition, and why you should buy it.'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_uBMNhLALqqo/TCjqlwnbS_I/AAAAAAAAACo/zx5QDxF4otc/s72-c/controls.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-4691929262331419276</id><published>2010-06-01T10:04:00.000-07:00</published><updated>2010-06-01T10:54:15.441-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game review'/><category scheme='http://www.blogger.com/atom/ns#' term='Red Dead Redemption'/><title type='text'>Red Dead Review</title><content type='html'>&lt;span style="font-size:85%;"&gt;I hate this game.&lt;br /&gt;&lt;br /&gt;No really, I do. I don't even want to write about it, much less play it. I'm about half way through, and while I am determined to see this pig through to the end, it is going to take every ounce of will power to do so.&lt;br /&gt;&lt;br /&gt;Where to start? Well, I guess I should bring it all back to GTA4 and how much I hated that game.&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;The story was so pretentious and annoying, filled to the brim with angst and Tarantino&lt;/span&gt; wannabe dialogue. &lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;The driving was terrible, with each car handling like there was no such thing as power steering in Libery City, even at the lowest speeds. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;The shooting was wonky as crap, with a wacky lock-on system that snapped right to the worst possible target in the room. Basically, if there was any baddy within ten feet of you it was game over, as you were never going to be able to target them as they pumped round after round into your stupid Russian face.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;Even the on foot controls were wonky somehow! A lot of the animations in game seemed to be procedural, which meant that walking up and down stairs, over objects, and leaping over fences and the like all looked pretty darn good. Unfortunately, it wasn't perfect: Your guy controls a bit like a car himself. Niko Bellic was no acrobat, as sometimes it was a struggle just to get him to accurately get through a door. It reminded me a lot of Pagan: Ultima 8, where you had to really take your time and line up with a doorway or staircase in order to progress.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;The multiplayer was full of potential and promise, but ended up being terribly pointless. You are plopped down in a city full of nothing to do, with 16 other people, and you just mess around. Sure, this is sort of the very definition of sandbox. Yet a sandbox is only as fun as the toys inside the sandbox, and GTA4 gave you none.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-size:85%;"&gt;Okay, so that is why I hate GTA4. So why do I hate Red Dead Redemption? Copy that list and make a few slight changes.&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;The story this time around is pretty worthless, but not near as annoying. Sure, the game doesn't even bother to tell you who you are, why you are in the West, and what exactly you are doing until several hours in (and I'm still a little hazy on exactly what is going on), but at least I haven't had to hear "beeg American teeetiez". Yet.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;Obviously, there are no cars in Red Dead Redemption. Well, technically I have seen a model-t looking thing during the intro, but I don't think you ever actually get to drive. Instead you have wild west horsey antics. Let me give you a rundown of the horsey controls: Tap A repeatedly to get your horse to go any faster than molasses. Left Bumper to slow down or stop. Hold-A if you want to maintain a speed, although it always feels slower than I want. X to jump over obstacles. Hold the Left Shoulder button to aim, and Right Shoulder to fire. Simple as that. If you want to do something as simple as ride and shoot at the same time - which, incidentally, in a cowboy game is something you should be doing just about all the time - you have to be holding the left shoulder, steering with the left analog stick, aiming with the right analog stick, pressing the right shoulder to fire, and all the while tapping the A button. Piece of cake, right?&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;The shooting is slightly better this time around. In the singleplayer I can't say that I've ever gotten killed by the aiming system like I did in GTA4. This is probably because the auto-aim default is off, and on my machine that is where it stays. Unfortunately, in the multiplayer the option to go auto-aim always remains, and boy do people ever use it. There is no penalty for using it, and no reward for actually lining up your shots like in every other game out there. So why wouldn't you use it? Oh right, because that might actually be &lt;span style="font-weight: bold;"&gt;fun&lt;/span&gt;! But this is competitive multiplayer, and in the land of competitive multiplayer it isn't about fun but about kill count. So be prepared to either die a lot while standing for your no-auto-aim principles, or just not ever play the multiplayer like me.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;The on foot controls are still wonky. Getting through doorways and up narrow staircases is still a frustrating exercise. On the bright side, walking into NPCs until they procedurally topple over like drunkards is as hilarious as ever.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;The multiplayer, as I have already mentioned, is crap. More great potential, more great disappointment. The free roam could have been something special: Posses of players marauding the lands and doing evil bandit stuff like robbing trains and banks, and another group of bounty hunting players coming to put an end to it! This is pretty much what every article and Youtube clip promised, and I was stoked. Unfortunately, in action the free roam is the exact same as GTA4's free roam: A big sandbox with little to do. There are no banks to rob, or trains to capture. Which means there are no posses of bandit players. Which means there are no posses of bounty hunting players to bring them to justice. Which means everybody just runs around an incredibly sparsely populated game world and just mucks about, occasionally shooting each other. The action very much reminds me of early Ultima Online in that it is everybody versus everybody. And in everybody versus everybody, the noob is the big loser. Like early Ultima Online you have no disincentive to smoke the brand new player. In fact, you are incentivized to do it, as Red Dead Redemption has a leveling system that rewards you with bigger, better guns and equipment. That noobie literally doesn't have a chance with his shitty level 1 revolver as you pick him off a mile away with your high powered rifle (using auto-aim, naturally). However, this time around there are a few toys in the sandbox. There are (a couple) bandit camps filled with baddy NPCs that you can raid for extra XP, as well as hunting and foraging challenges. And yes, hunting and foraging is just as boring as it sounds. Still, it is nice that they are there if you are into that sort of thing.&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-size:85%;"&gt;So yeah, I hate this game. And I'm a little pissed that I paid for it. I don't even want to talk about this anymore. I'm done. When I think that reviewers love this turd I just want to... No, I'm done.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-4691929262331419276?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/4691929262331419276/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2010/06/red-dead-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/4691929262331419276'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/4691929262331419276'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2010/06/red-dead-review.html' title='Red Dead Review'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-3453590623572064103</id><published>2010-05-20T09:55:00.000-07:00</published><updated>2010-05-20T10:17:21.206-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Red Dead Redemption'/><category scheme='http://www.blogger.com/atom/ns#' term='Deadly Rain'/><title type='text'>Coming Attractions</title><content type='html'>&lt;span style="font-size:85%;"&gt;My gaming addiction has kept me pretty quiet lately, I apologize. I've bought three games in the past month, two of which I will write about. I picked up the running gaming joke &lt;a href="http://www.metacritic.com/games/platforms/xbox360/deadlypremonition"&gt;Deadly Premonition&lt;/a&gt; (Xbox360), &lt;a href="http://www.metacritic.com/games/platforms/pc/medieval2totalwar"&gt;Medieval 2: Total War&lt;/a&gt; (PC, on Steam after watching &lt;a href="http://www.youtube.com/user/antisocialfatman"&gt;Anti-Social Fatman&lt;/a&gt;'s great &lt;a href="http://www.youtube.com/watch?v=CSFc1W52hsg&amp;amp;playnext_from=TL&amp;amp;videos=KHNCsOrO63Y"&gt;video review&lt;/a&gt;), and now &lt;a href="http://www.metacritic.com/games/platforms/xbox360/reddeadredemption"&gt;Red Dead Redemption&lt;/a&gt; (Xbox360, shortly after jumping on the hype train).&lt;br /&gt;&lt;br /&gt;I'm going to do some writing about Deadly Premonition and Red Dead Redemption mostly. Deadly Premonition, because, oddly enough, there is actually some borderline genius game design hidden in this super low budget gem (which, of course, most gaming media misses by a mile when reviewing the thing). As much as it gets pounded for the PS2 graphics, and for the odd dialogue (by idiot reviewers who miss the joke by a clean mile), there is actually a pretty novel and decent game here. It took non-mainstream gaming humor sites like &lt;a href="http://www.destructoid.com/review-deadly-premonition-165168.phtml"&gt;Destructoid&lt;/a&gt; and Something Awful to see that the game actually has some serious merits, which says a lot about how crappy mainstream game reviewing has become.&lt;br /&gt;&lt;br /&gt;The other writable game, Red Dead Redemption, I feel I have to write about because it is from Rockstar, a developer that I love to hate. Once again they have shipped a game to glowing reviews, and while I can't say that I'm not having any fun, the fact remains that there are some GLARING game design flaws in this thing. Want a taste? Try lock on auto aim in the MULTIPLAYER! Now, I know why they did this, it isn't just pure madness. That said, once in practice it ruined GTA4 multiplayer and here it is again ruining Red Dead Redemption's multiplayer in an even worse fashion. And no, I'm not talking in hyperbole here. It is tremendously bad game design, and I will explain why in the post (Hint: It has to do with open world PVP, a level progression system that awards high level people with infinitely better equipment (and thus a huge advantage in battle, especially against newbies equipped with pea-shooters), and an auto aim that snaps to targets and follows them around the screen without any user input - I know, face palmingly bad game design).&lt;br /&gt;&lt;br /&gt;Stay tuned, tune stayers.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-3453590623572064103?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/3453590623572064103/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2010/05/coming-attractions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/3453590623572064103'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/3453590623572064103'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2010/05/coming-attractions.html' title='Coming Attractions'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-2001293579440350156</id><published>2010-04-13T12:00:00.000-07:00</published><updated>2010-04-13T12:54:15.487-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game politics'/><category scheme='http://www.blogger.com/atom/ns#' term='political'/><category scheme='http://www.blogger.com/atom/ns#' term='net neutrality'/><title type='text'>The Net Neutrality post</title><content type='html'>&lt;span style="font-size:85%;"&gt;I'm going to be honest: I really didn't want to have to write this post. "Net Neutrality" has always been one of those super charged and politically loaded catch phrases, and with a controversial &lt;/span&gt;&lt;a href="http://www.cbsnews.com/stories/2010/04/06/tech/main6368331.shtml?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+CBSNewsTheEarlyShowLiving+(CBS+News%3A+The+Early+Show%3A+Living)"&gt;&lt;span style="font-size:85%;"&gt;court decision&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; this week it has become only moreso. Getting into a neutrality argument is akin to a PS3 versus Xbox 360 fanboy argument. Both sides just throw out straw man talking points that barely have any connection to the truth.&lt;br /&gt;&lt;br /&gt;You can't even research the subject of net neutrality all that well, as virtually every source out there is &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Network_neutrality"&gt;&lt;span style="font-size:85%;"&gt;loaded&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; with a view point and only gives you a tenth of the counter argument. It is, without a doubt, the most annoying and ridiculous subject to have to write about.&lt;br /&gt;&lt;br /&gt;I mean, just look at the name of the issue: "Net neutrality". What kind of loaded crap is that? Who wants to be against keeping Internet access and content fair and neutral? But that isn't even close to what the FCC was trying to do here. In fact, "net neutrality" kind of sounds like the "fairness doctrine" that regulated broadcasts. Who wants to be against "fairness" on the radio? - Except that it didn't promote fairness in the least. It was just a huge overreach by the FCC, and a government power grab that &lt;/span&gt;&lt;a href="http://www.realclearpolitics.com/articles/2008/06/fairness_doctrine_limits_free.html"&gt;&lt;span style="font-size:85%;"&gt;crippled political free speech&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; across the broadcast medium.&lt;br /&gt;&lt;br /&gt;But it is political and, tangentially, it has to do with games, so the damn thing falls into my blog's jurisdiction.&lt;br /&gt;&lt;br /&gt;Lameness.&lt;br /&gt;&lt;br /&gt;Let me get the controversial part out of the way first: I am anti "net neutrality", and I'm glad that Comcast got the better of the FCC recently. There you have it. If you have a burning hatred for me now, so be it. Go read another blog.&lt;br /&gt;&lt;br /&gt;I can see why it might seem like a good idea to not allow broadband service providers to limit bandwidth to certain customers. In fact, as a gamer it certainly seems scary and unfair that my cable company could decide to knee cap my speed just because my games suck up so much bandwidth in comparison to other people who just browse the interwebs in their off time.&lt;br /&gt;&lt;br /&gt;But here is the thing: They haven't actually done that. Not yet anyway, and we don't have any real proof that they are even thinking about it. What they have done is &lt;/span&gt;&lt;a href="http://arstechnica.com/old/content/2008/08/its-official-comcast-starts-250gb-bandwidth-caps-october-1.ars"&gt;&lt;span style="font-size:85%;"&gt;put a cap on bandwidth&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; in response to Bittorrent users. Bittorrent users, who suck up unreasonable amounts of bandwidth at all hours of the day, while they aren't even at the computer, and who are more than likely downloading something illegally. I'm all about protecting the rights of the consumer... But these consumers? Fair enough, my hatred for software pirates burns so brightly that I say f*** those particular consumers anyway.&lt;br /&gt;&lt;br /&gt;And here is the most important part that EVERYONE seems to miss: This whole thing was just a big FCC power grab! You may not totally be in love with the idea of the ISPs being able to cap bandwidth, but how can you POSSIBLY think that it is better to put the government in charge of that? I trust Comcast WAY more than I trust some government bureaucracy. Comcast may try to cap certain activities based on the wasting of their resources, but the government will try to cap certain activities &lt;/span&gt;&lt;a href="http://www.myfoxny.com/dpp/news/local_news/new_york_state/chefs-call-proposed-new-york-salt-ban-absurd-20100310-akd"&gt;&lt;span style="font-size:85%;"&gt;just because they get it into their stupid heads that it is somehow bad for us&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;.&lt;br /&gt;&lt;br /&gt;Eff that, says I.&lt;br /&gt;&lt;br /&gt;And for all those &lt;/span&gt;&lt;a href="http://news.cnet.com/8301-13578_3-9773538-38.html"&gt;&lt;span style="font-size:85%;"&gt;the&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;-&lt;/span&gt;&lt;a href="http://www.shacknews.com/onearticle.x/63173"&gt;&lt;span style="font-size:85%;"&gt;sky&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;-is-&lt;/span&gt;&lt;a href="http://www.gamepolitics.com/2010/04/13/big-decision-looms-fcc%E2%80%99s-genachowski"&gt;&lt;span style="font-size:85%;"&gt;falling &lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;doomsayers who came out in response to the court decision last week: Don't worry so much, &lt;strike&gt;political hacks&lt;/strike&gt; bros. Again, us normal bandwidth consumers have nothing to worry about at the moment. And even you bittorrent pirates don't have much to fear. ISPs will likely come out with a tiered access plan for you. You want to suck up a load of bandwidth by downloading movies and leaked game betas? Fine, just pay a little extra per month for premium access.&lt;br /&gt;&lt;br /&gt;So everyone calm down. It may be hard to see, but the &lt;strike&gt;good guys&lt;/strike&gt; lesser evils won.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-2001293579440350156?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/2001293579440350156/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2010/04/net-neutrality-post.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/2001293579440350156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/2001293579440350156'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2010/04/net-neutrality-post.html' title='The Net Neutrality post'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-6228517731101371555</id><published>2010-03-23T07:57:00.000-07:00</published><updated>2010-03-23T08:46:23.528-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game review'/><category scheme='http://www.blogger.com/atom/ns#' term='game preview'/><title type='text'>March Round up</title><content type='html'>&lt;strong&gt;Review Round Up for March:&lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;strong&gt;Mass Effect 2:&lt;/strong&gt; The core gameplay doesn't suck quite as much as in the first one, but that still isn't the reason why you come to play this game. The story is fun and full of good Trek style space drama. And you get to sex up Tali (in the worlds most disappointingly tame sex scene ever). Unskippable, long intro cut scenes, along with not particularly inspired gameplay (uninspired, but not at all painful like in the first Mass Effect - worth noting) keep me from replaying the game now or ever. Buyer's remorse? I borrowed this one from a friend, so no. Even so, I'd say it was fun enough to be worth $40.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;strong&gt;&lt;a href="http://en.wikipedia.org/wiki/Blade_of_Darkness"&gt;&lt;span style="font-size:85%;"&gt;Blade of Darkness&lt;/span&gt;&lt;/a&gt;&lt;/strong&gt;&lt;span style="font-size:85%;"&gt;: I have to come back to this classic 3d hack and slash platformer every couple of years. This game is everything Price of Persia 3 was supposed to be, and on top of it it has a very innovative and brutal combat system that rewards strategic dodging and precise timing. On top of on top of that it has graphics that were drop dead gorgeous at the time the game was released and a realtime shadow system that holds up pretty well even today. This game, from Euro developer Rebel Act Studios (now defunct), should be in every PC gamer's library (but isn't in many).&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;strong&gt;&lt;a href="http://en.wikipedia.org/wiki/Die_by_the_Sword"&gt;&lt;span style="font-size:85%;"&gt;Die by the Sword&lt;/span&gt;&lt;/a&gt;&lt;/strong&gt;&lt;span style="font-size:85%;"&gt;: I picked this one up on a whim from &lt;/span&gt;&lt;a href="http://www.blogger.com/www.gog.com"&gt;&lt;span style="font-size:85%;"&gt;Good Old Games&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; last week. You can't help but love the wacky, wonky, and novel as hell control scheme that basically lets your mouse directly function as your sword arm in-game. Who would of thought that a studio that has for the last several years (and CoD sequels) been so creatively dead, &lt;/span&gt;&lt;a href="http://www.treyarch.com/"&gt;&lt;span style="font-size:85%;"&gt;Treyarch&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;, could have come up with such a novel and fun approach to hacking and slashing. The downside to wacky, wonky combat is that it makes the single player extremely tough and random. Now, I'm sure there are some Die by the Sword masters out there who can fight two Ogres at a time and dissect them like insects with their precise mouse movements... But that isn't me, or likely most other players who can't do anything more strategic than flailing their sword arm around like a spastic tard and hope to get a random decap on our Ogre boss foes. Also, the game at times has some really awful level design that is so bad that it makes you wonder if it is some kind of sick joke. But in the end, getting your leg cut off and then hopping-and-flailing your way to a victory decap is still one of the most satisfying hack and slash experiences that can be found. Buyer's remorse? For 6 bucks? None at all.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/www.leadandgold.com"&gt;&lt;strong&gt;&lt;span style="font-size:85%;"&gt;Lead and Gold&lt;/span&gt;&lt;/strong&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;strong&gt; (beta): &lt;/strong&gt;This offering from newly formed small timey Euro developer FatShark which, if word on the street is correct, is comprised of a lot of ex-Grin employees, has just hit Steam this past weekend. The game will premier at $15, but you can preorder now for 10% off and an entrance into the beta. Basically, this is a 5 on 5 team class-based shooter set in the wild west. Now, for the scary part: It is an Xbox Live Arcade port. Now for the even scarier part: It is really damn good. Yes, I said it. This is an Xbox Live Arcade port that doesn't allow (at the moment) for dedicated servers, doesn't let you change any graphical options, and doesn't even have chat implemented yet because it is such a bare bones port... And yet the game is just so damn good at what it does that I can't help but love it. It is the next best team shooting game to Team Fortress 2, and it is only $15. It gets the shooting almost completely right, with just a few small balance issues that are acceptable for a beta. It nails the presentation with great graphics combined with a unique look. It gets the team part of team shooter right by adding the class "synergy" feature (basically, it is an aura unique to each class that buffs nearby teammates, thus promoting sticking together in groups). Plus, how many other wild west themed games are there? Buyer's remorse? Not on your life.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Tiny Previews:&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;strong&gt;Just Cause 2 demo:&lt;/strong&gt; B-b-b-b-b-b-b-b-boring. There was a time when "sandbox" meant something special, but now it seems that sandbox games are almost a majority, and Just Cause 2 does nothing to stand out from the crop. Basically, this is Mercenaries with a grappling hook. Now, I admit that I did get a big smile on my face the first time I grappled a civilian to a moving car and watched as she got dragged down the street and swung into the side of a house. But everything about the core gameplay - the shooting, the missions, the weapons, the bad guys - everything is just so bland that I can't imagine anyone enjoying this thing. The demo is limited by clock, and I found myself bored and completely done with the game long before the short timer ran out.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;strong&gt;Splinter Cell Conviction demo:&lt;/strong&gt; This blew me away. First off, just so everyone knows, I hate stealth games. I just hate stealth. I even hate games that aren't stealth games but make me do it for just one level for a diversion from the main gameplay. That is how much I hate stealth. I hate having to crawl instead of run, and having to plan out my movements precisely, and having to reload just because I was spotted and that screws everything up. And the Splinter Cell series was like the king of hardcore stealth. Sure, there is Metal Gear, but that has always been Stealth Lite in comparison. If crap goes down in a Splinter Cell game, you are almost always toast. If ! goes down in a Metal Gear game, you just hide in your box and wait for the bad guys to forget about you. So yeah, I've never liked Splinter Cell. But Conviction seems to have been made for me. Don't get me wrong, there is plenty of stealth. You are still totally rewarded for careful planning, and thoughtful movements. But the rewards are for gamers like me. See, for every carefully planned Splinter Cell Conviction stealth execution, you are rewarded with a Sam Fisher Super Move&lt;span style="font-size:78%;"&gt;(R). &lt;/span&gt;The Same Fisher Super Move allows you to pick any three targets in a room and just destroy them with your pistol, in a method so cinematic and satisfying that I will never get tired of seeing it. Finally I have a real incentive to be a stealthy shadow of death: If I am, I am allowed to briefly be an action movie hero and get a "get out of any sticky situation free" card. Truly, this is a stealth game made for me. I, for one, can't wait.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-6228517731101371555?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/6228517731101371555/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2010/03/march-round-up.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/6228517731101371555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/6228517731101371555'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2010/03/march-round-up.html' title='March Round up'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-838026723076878079</id><published>2010-03-03T10:17:00.000-08:00</published><updated>2010-03-03T11:09:35.185-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game politics'/><category scheme='http://www.blogger.com/atom/ns#' term='AvP'/><title type='text'>Rebel Rousers</title><content type='html'>&lt;span style="font-size:85%;"&gt;Have we all played the new AvP yet? Good, so we all know of its mediocrity. Everybody who has played the thing has been able to figure this out instantly. It must go without saying that the UK developer Rebellion, who presumably have played the thing more than anyone, must also be more aware than anyone of just how mediocre their game is.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;That is why a Gamespy &lt;/span&gt;&lt;a href="http://pc.gamespy.com/pc/aliens-vs-predator-2009/1071239p1.html"&gt;&lt;span style="font-size:85%;"&gt;article about Rebellion and AvP&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; really caught my eye. Actually, it caught my eye in a few ways. First of all, in the UK AvP is now the fastest selling game of 2010, despite having a &lt;/span&gt;&lt;a href="http://www.metacritic.com/games/platforms/xbox360/aliensvspredator"&gt;&lt;span style="font-size:85%;"&gt;Metacritic rating of 65&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; (for a little bit of context, Xbox Live Arcade game &lt;/span&gt;&lt;a href="http://www.polarpanic.com/"&gt;&lt;span style="font-size:85%;"&gt;Polar Panic &lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;has earned a &lt;/span&gt;&lt;a href="http://www.metacritic.com/games/platforms/xbox360/polarpanic"&gt;&lt;span style="font-size:85%;"&gt;Metacritic rating of 69&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;). That is worth a double take right there.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;But if that is worth a double take, what came next is worth a spit take. When confronted with the clear evidence of the not-so-great critical reception of his game, Rebellion CEO Jason Kingsley counters with: "The reviews have been mostly good."&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;...&lt;/span&gt;&lt;a href="http://media.photobucket.com/image/bobbin%20threadbare/ATMachine/loomfmt/loomtowns5.png"&gt;&lt;span style="font-size:85%;"&gt;Buh&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;? On the outset this seems to fly completely in the face of the facts. Maybe he clarifies his statement, so we read on: "We've had three totally shit reviews by some Americans, which is a bit odd. Some of them were inexcusably bad. If you discount those poor reviews AvP is averaging high for us."&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Ah, I see. So basically, if you ignore all of the shitty reviews for your shitty game, the game is actually a critical success. By that logic you can say that if you ignore the 5 bad reviews for Polar Panic, then Polar Panic is actually a contender for game of the year.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Now, I have to admit that my initial reaction was to get all pissy at the way he seems to try and play the victim of the bigoted anti-Brit, American game journalists. And to be fair, he really does seem to be trying to do just that. But if you look a little closer, you can see what is really happening. I mean, even IF you discount those three reviews, the average only goes from 65 to 68 (and yes, I really figured this out by finding the average of all the reviews with the exception of the three worst). You can hardly call a 68 average a "critical success", and Rebellion knows it. So why would they say otherwise? &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;This is when I remembered a little something that happened in the gaming community just a couple of years ago. FASA had just released its Xbox 360 game Shadowrun to &lt;/span&gt;&lt;a href="http://www.metacritic.com/games/platforms/xbox360/shadowrun"&gt;&lt;span style="font-size:85%;"&gt;tepid reviews&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; (66 on the Metacritic). That is when the head of FASA jumped on a gaming podcast show and started &lt;/span&gt;&lt;a href="http://xbox.joystiq.com/2007/06/25/shadowrun-reviews-bother-fasa/"&gt;&lt;span style="font-size:85%;"&gt;ranting about unfair reviews&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;. In particular, he was bothered by the way so many reviewers touched on the $60 dollar price tag. For my own part, I loved Shadowrun as a Counter-Strike clone with a twist on the 360. Yet there truly &lt;strong&gt;was not &lt;/strong&gt;enough content in the box to justify a purchase. How can you not factor that into a review, which primarily exists to help consumers figure out if they want to buy the game or not?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Anyways, what happened next is that the game undersold, and then FASA was liquidated by Microsoft. The whole "these reviews are crap" thing was just FASA trying to justify its existence to Microsoft. FASA was blowing smoke and trying to stay alive as long as possible.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Fast forward to the present day, and we see developer Rebellion trying to tell everyone that everything is a-okay despite bad sales in the US and bad reviews everywhere. Blaming bad American game journalism is just Rebellion's way of spinning the situation so that SEGA won't liquidate them in the same manner that Microsoft killed FASA. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Is it deceptive? Yes. And annoying. But I guess I can't blame them much. They are just trying to hold on to their baby. With that in mind, I'll even root for them a bit. Rebellion doesn't have a terrible pedigree (they made the first AvP, after all), and maybe they have a good game left in them if they are given the chance to make it.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;As for the initial double take, the game outselling all others in the UK. This stat is just as bewildering as ever. If I had to guess, I would say that this doesn't so much indicate that the game is flying off of the shelves in the UK as much as it indicates that &lt;strong&gt;nothing&lt;/strong&gt; is flying off of the shelves in the UK. The total game sales numbers must be crap, and AvP has just managed to become king of that extremely small hill. But since I can't find any total sales numbers anywhere (and I barely bothered to look), I can't really back this up. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;But I'm probably right. As always.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-838026723076878079?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/838026723076878079/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2010/03/rebel-rousers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/838026723076878079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/838026723076878079'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2010/03/rebel-rousers.html' title='Rebel Rousers'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-4489597295104540983</id><published>2010-02-09T09:00:00.000-08:00</published><updated>2010-02-09T18:13:42.841-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game review'/><category scheme='http://www.blogger.com/atom/ns#' term='NOLF'/><title type='text'>Game Review: NOLF Part 1</title><content type='html'>&lt;span style="font-size:85%;"&gt;So I watched the newest James Bond installment this weekend. I think it was called "Quantum of Solace" or some such, but it doesn't really matter. What matters is that it sucked. And that it got me into a frisky spy mood.&lt;br /&gt;&lt;br /&gt;So I immediately ran upstairs to my stash of old games and dug out a popular gem from the year 2000. "&lt;a href="http://en.wikipedia.org/wiki/No_One_Lives_Forever"&gt;No One Lives Forever&lt;/a&gt;", developed by Monolith on their &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Lithtech&lt;/span&gt; engine (which powered other great games like Aliens VS Predator and other bad games such as &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Shogo&lt;/span&gt;: Mobile Armored Division) and was published in Y2K by Fox Interactive.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uBMNhLALqqo/S3IVAjqKPhI/AAAAAAAAAB8/78JPj6BsOQk/s1600-h/nolf.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 266px; height: 320px;" src="http://1.bp.blogspot.com/_uBMNhLALqqo/S3IVAjqKPhI/AAAAAAAAAB8/78JPj6BsOQk/s320/nolf.jpg" alt="" id="BLOGGER_PHOTO_ID_5436430799505866258" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;For the uninitiated, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;NOLF&lt;/span&gt; is a first person shooter set in a 60's spy environment. The story and all of its characters are equal parts spoof and homage to all things good and bond. You play as sexy &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;spyette&lt;/span&gt; Cate Archer, a low &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;tier&lt;/span&gt; agent in the British Secret Service who is struggling to gain attention and credibility in a very sexist environment. You should probably be aware that the game was released to solid praise, and is often cited as one of the better games of all time, including recently in a 10-best-games-in-the-decade list compiled by one of my favorite (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;NSFW&lt;/span&gt;) video reviewers "&lt;a href="http://www.youtube.com/user/hotlesbianassassin"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;HotLezbianAssassin&lt;/span&gt;&lt;/a&gt;".&lt;br /&gt;&lt;br /&gt;You should probably also be aware that my first &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;playthrough&lt;/span&gt; ended after about two hours of boredom, whereupon I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;uninstalled&lt;/span&gt; the game and never looked back until last Sunday. Yes, I first bought the game while everyone else was singing its praises, and immediately hated the experience and quietly shelved the thing.&lt;br /&gt;&lt;br /&gt;But now I am coming back. There has to be &lt;em&gt;something&lt;/em&gt; to all the praise, hasn't there? Maybe now that I am ten years more mature the game will appeal to me in ways that it couldn't before. Of course, game design has also advanced ten years since the release, and with it my standards. But supposedly the game has withstood the test of time, and I will endeavor not to be too &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;anachronistic&lt;/span&gt; in my criticism of the thing.&lt;br /&gt;&lt;br /&gt;After having completed the first mission my thoughts are thus: Yup, I still hate this. Part of the reason for my blogging this review is that I don't think I can muster the will power to keep playing if it isn't for the blog.&lt;br /&gt;&lt;br /&gt;But before I get to that, my initial thoughts were "holy crap there is a lot of exposition in this game". This is, in all fairness, some of gaming's (at least FPS gaming's) first stabs at trying to make a movie-like experience and tell a real story. But instead of bringing the player into the experience and telling the story around him with scripted sequences (like in Half-Life), this game opts to go with &lt;strong&gt;ten minute long&lt;/strong&gt; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;cut scenes&lt;/span&gt;, wherein two or three characters stand in a room and talk to &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;each other&lt;/span&gt;. The dialogue isn't particularly bad, and sometimes is even quite witty, but after the five minute mark I find myself struggling not to hit the skip button.&lt;br /&gt;&lt;br /&gt;As for the meat and potatoes of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;gameplay&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;NOLF&lt;/span&gt; likes to be something of a stealthy shooter. You are encouraged at all times to sneak around and cap enemies from the shadows. I hate this mechanic every time it is tried. And while it is integrated here better than in most games, I still would rather run around and blast things. Unfortunately, you really can't do that here because baddies are ridiculously good shots, often hitting you through the damn walls, and your health never recharges throughout a mission (though you can get new body armor) so conserving it is imperative.&lt;br /&gt;&lt;br /&gt;Also, because of the stealth element the level design is more open than your average corridor shooter. Usually this is a good thing, but not ten years ago. Ten years ago there was no Halo, and so nobody had yet thought that if you have an open level design you should put indicators around the level that tell the player which way to go. In Halo, this was something as simple as green lights on &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;openable&lt;/span&gt; doors and some arrows on the floor. But &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;NOLF&lt;/span&gt; is before all that, so you are forced to try every door to see if it opens, and I often find myself running around the level looking for that one place I haven't gone yet. Again, to be fair a lot of games from this time have suffered from that, Half-Life included.&lt;br /&gt;&lt;br /&gt;The &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_16"&gt;palette&lt;/span&gt; cleansers, ah the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_17"&gt;palette&lt;/span&gt; cleansers. I could be wrong, but I think &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;NOLF&lt;/span&gt; may have even invented these little devices. To explain: A &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_19"&gt;palette&lt;/span&gt; cleanser in gaming is when you do something completely different for a small level of the game, and it is used to break up the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_20"&gt;monotony&lt;/span&gt; of the game's bread and butter &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;gameplay&lt;/span&gt;. For example, in Gears of War this was the vehicle segment. So far &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;NOLF&lt;/span&gt; has thrown a sort of gallery shooter at me and it was just sort of interesting to note that I can't really think of other FPS games at the time that did this sort of thing.&lt;br /&gt;&lt;br /&gt;There will be more to come as I play through. I will probably only update the review on weeks when there isn't anything particularly fun to write about that relates both gaming and politics. Weeks like this one. Also, screen grabs.&lt;br /&gt;&lt;br /&gt;Until then, have fun you sexy secret agent readers.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-4489597295104540983?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/4489597295104540983/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2010/02/game-review-nolf-part-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/4489597295104540983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/4489597295104540983'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2010/02/game-review-nolf-part-1.html' title='Game Review: NOLF Part 1'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_uBMNhLALqqo/S3IVAjqKPhI/AAAAAAAAAB8/78JPj6BsOQk/s72-c/nolf.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-5330885326683857505</id><published>2010-02-01T12:13:00.000-08:00</published><updated>2010-02-01T12:50:12.307-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Olympi...zzzzzzzz'/><title type='text'>The Olympics Take Gold Medal in Irrelevance</title><content type='html'>&lt;span style="font-size:85%;"&gt;It was tough to pick this week's topic. On the one hand, I had found an interesting news story that has to do with gaming and the people who don't get it clashing yet again. On the other hand, the people who don't get it are this time played by the Olympic Committee, and who really cares about them anymore?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;The &lt;/span&gt;&lt;a href="http://www2.macleans.ca/2010/01/28/will-there-ever-be-a-olympic-medal-for-call-of-duty/"&gt;&lt;span style="font-size:85%;"&gt;scoop&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; is that some competitive gaming advocate is trying really hard to bring LANs to the Olympics (presumably with medals for which team plays the best Counter-Strike, not who can chug the most Mountain Dew: Code Red, or who can get laid the least), but the Olympic Committee is having none of it. I would quote the exact arguments for you, but they are so weak that it is sufficient to say that they consist of "Gaming IS a sport!" and "Nuh-uh!".&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Personally, I still wouldn't watch the Olympics if they included gaming. But with half of the sports on the roster being so niche and rare that nobody even knows how they are played (what the crap is "&lt;/span&gt;&lt;a href="http://www.vancouver2010.com/olympic-skeleton/"&gt;&lt;span style="font-size:85%;"&gt;skeleton&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;" or "&lt;/span&gt;&lt;a href="http://www.vancouver2010.com/olympic-nordic-combined/"&gt;&lt;span style="font-size:85%;"&gt;nordic combined&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;" anyway?), why not add a place for one of the fastest growing competitive diversions in the popular culture?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;As an aside: I know a lot of people want gaming in the Western world to be treated with as much pomp and celebrity as it is in places like Japan and Korea... But why? Gaming is for nerds, and I am happy with that. I don't want to watch &lt;/span&gt;&lt;a href="http://www.youtube.com/watch?v=oJSMmyrxiIw&amp;amp;feature=player_embedded"&gt;&lt;span style="font-size:85%;"&gt;jazzed up tournies&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; of &lt;/span&gt;&lt;a href="http://news.bbc.co.uk/2/hi/technology/4137782.stm"&gt;&lt;span style="font-size:85%;"&gt;nerds who think they have a skill worth being idolized about&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;, being idolized by sheep audience members, all for playing a game that is ten years past its expiration date (*cough* Starcraft) with such a science that the fun is entirely sapped from the game play experience.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;But maybe that is just me.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-5330885326683857505?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/5330885326683857505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2010/02/olympics-take-gold-medal-in-irrelevance.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/5330885326683857505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/5330885326683857505'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2010/02/olympics-take-gold-medal-in-irrelevance.html' title='The Olympics Take Gold Medal in Irrelevance'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-4082296096036066597</id><published>2010-01-26T10:48:00.000-08:00</published><updated>2010-01-26T11:56:22.378-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game politics'/><category scheme='http://www.blogger.com/atom/ns#' term='Dante&apos;s Inferno'/><category scheme='http://www.blogger.com/atom/ns#' term='subversive cheapshots'/><title type='text'>Dante's Inferno: Rich in Iron(y)</title><content type='html'>&lt;span style="font-size:85%;"&gt;So Dante's Inferno (the game) has finally hit the streets and I've had a chance to give the demo a spin on Xbox Live.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;I want to make it clear that I haven't played the full game, so it is possible that some of my opinions based on the demo may be wrong.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;I also want to make it clear that I don't really need to play the full game to form my opinions on it, as it is a shameless derivative of God of War, and thus it is most likely that my thoughts are correct. As always.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;The game is comfortably mediocre, but the sheer averageness is not what I want to make a focus of in my writing. I want to draw attention to just how hard they have tried, nay struggled, to make a game that is offensive to Christians (Catholics, in particular). I find it interesting because, from a game design perspective, this is the most extreme example that I can recall of taking a AAA budget game and spending every penny on marketing instead of making a good game.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;You may recall the mock protests over the game that EA put on (tastelessly, even for them) at last year's E3. The initial idea was to make fun of christian groups that the media likes to popularly portray as always being loud and angry about something or another. In an odd twist of fate, the people most fooled by the mock protest were many in the mainstream media who, &lt;/span&gt;&lt;a href="http://latimesblogs.latimes.com/technology/2009/06/e3-protesters-target-dantes-inferno-game.html"&gt;&lt;span style="font-size:85%;"&gt;in a stunning display of ignorant prejudice&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;, couldn't help but jump at the chance of making fun of those ignorant, prejudiced religious folks.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;I should point out that, to their credit, many gaming media websites, like &lt;/span&gt;&lt;a href="http://www.gamespot.com/news/6211829.html"&gt;&lt;span style="font-size:85%;"&gt;Gamespot&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;, actually got it right. Maybe they hate EA more than they hate religion.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;I also can't help but find it amusing that they should try so very hard to craft a Christian bashing game, knowing that of all major religions the Christians are the least likely to try and kill you over your insults. What they were counting on was some angry blogging to generate buzz, and none of the more &lt;/span&gt;&lt;a href="http://www.brusselsjournal.com/node/382"&gt;&lt;span style="font-size:85%;"&gt;unpleasant things&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; that can happen when a certain other religion gets insulted (I'm looking at you, Zarathustrians). Fortunately, no religious groups took the bait and the only insulting thing about the game is its own shallow gameplay (and, if you are well read enough, the butchering of a classic work of literary art).&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;The game itself has you in the shiny metal boots of a Christian crusader who dies and, obviously, goes to hell for his part in the war. Then you kill Death, and something something something, your constantly naked wife is murdered and for some reason she goes to hell too (possibly for never wearing any clothing) and, yadda yadda yadda, the poet Dante Alighieri teaches you magic spells and helps you traipse your way through hell and a series of images and landscapes straight out of the Subversion for Idiots guidebook.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;As a final note: The gamer in me can't help but add this bit: The game of Dante's Inferno is, after all, worth a rental. I look somewhat forward to button mashing and quick time event-ing my way through this thing on some boring weekend. Also, they clearly hired the same people who did the Heavy Metal cartoons to do the cutscenes for the game. That, for me anyway, is a small plus.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Still, I'll probably have to roll my eyes a bunch along the way to the end.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-4082296096036066597?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/4082296096036066597/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2010/01/dantes-inferno-rich-in-irony.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/4082296096036066597'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/4082296096036066597'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2010/01/dantes-inferno-rich-in-irony.html' title='Dante&apos;s Inferno: Rich in Iron(y)'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-6590339700069439062</id><published>2010-01-19T08:12:00.000-08:00</published><updated>2010-01-19T08:42:16.992-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game politics'/><category scheme='http://www.blogger.com/atom/ns#' term='game review'/><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><title type='text'>Back with vengeance so fiery!</title><content type='html'>&lt;span style="font-size:85%;"&gt;Expect updates once a week on both this blog and my &lt;/span&gt;&lt;a href="http://stingyhat.blogspot.com/"&gt;&lt;span style="font-size:85%;"&gt;Stingy Hat&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; game dev blog(&lt;/span&gt;&lt;a href="http://stingyhat.blogspot.com/"&gt;&lt;span style="font-size:85%;"&gt;http://stingyhat.blogspot.com/&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;). Speaking of which, check out my up and coming game over at &lt;/span&gt;&lt;a href="http://stingyhat.blogspot.com/"&gt;&lt;span style="font-size:85%;"&gt;Stingy Hat&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;. It should release within a week, as soon as I add a HUD and figure out how to get SDL to build in release mode.&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;Anywho.... Game Politics!&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size:85%;"&gt;This week's topic of discussion: Venezuela? More like VenezGAYla! Am I right?&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size:85%;"&gt;Basically what happened is that Hugo Chavez took to his popular weekly radio show this week to uncover games for the evil, capitalist brainwashing tools that they are. During his show, which I believe is called "Listen or Die with Hugo in the Morning!", Chavez made the sinister connection between games, violence, and drug use. &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size:85%;"&gt;As it turns out, "Some games teach you to kill." Furthermore, these games are all made by (evil) capitalists for (evil) capitalist reasons. What else is made by capitalists? Drugs.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size:85%;"&gt;Ah, now you see. Clearly, video games are full of evil subtext that tries to lure our youth into violence and the fair market system. Drugs can lead to violence and are also bad, erego drugs = videogames.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size:85%;"&gt;Confused? Well I've drawn up this handy diagram for you using MSPaint technology. Enjoy.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 270px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5428491680644681250" border="0" alt="" src="http://1.bp.blogspot.com/_uBMNhLALqqo/S1XgbBL9TiI/AAAAAAAAABs/ziFkcgcAZDs/s320/r2h.bmp" /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size:85%;"&gt;Read more about this story &lt;/span&gt;&lt;a href="http://www.google.com/hostednews/afp/article/ALeqM5h0pLR7_-bFm07MYtwOWdy5uMT_mQ"&gt;&lt;span style="font-size:85%;"&gt;here&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size:85%;"&gt;Also, check out my new &lt;/span&gt;&lt;a href="http://www.360fahrenheit.com/"&gt;&lt;span style="font-size:85%;"&gt;review of Army of Two: The 40th Day at 360Fahrenheit.com&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;, kindly posted by fearless leader and all around foxy lady Tara Jayne.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-6590339700069439062?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/6590339700069439062/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2010/01/back-with-vengeance-so-fiery.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/6590339700069439062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/6590339700069439062'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2010/01/back-with-vengeance-so-fiery.html' title='Back with vengeance so fiery!'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_uBMNhLALqqo/S1XgbBL9TiI/AAAAAAAAABs/ziFkcgcAZDs/s72-c/r2h.bmp' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-1747904157405761431</id><published>2009-09-12T07:15:00.001-07:00</published><updated>2009-09-12T07:30:34.770-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term=':('/><title type='text'>Thinking about ending it all...</title><content type='html'>The blog, that is. I think I may have gone too general, with both the political game stuff AND my personal game design silliness. I know, all &lt;strong&gt;&lt;span style="font-family:times new roman;"&gt;0&lt;/span&gt;&lt;/strong&gt; of you, my loyal readers, will be heartbroken.&lt;br /&gt;&lt;br /&gt;I want to start talking about the game I'm making right now, and I don't think this is the place to do it anymore. The game is a 2D, non-tile based platformer. Luckily, I don't have anything blogworthy to report yet. Not that I haven't made significant progress on it, I have. I have a working animated sprite system in place and I'm almost done with the level editor. So there. But I don't have anything screenshot worthy yet. All my art is placeholder stick figure crap. I want to wait until I really have something that I can point to and say "doesn't that look neat?". Which should be sooner rather than later.&lt;br /&gt;&lt;br /&gt;Oh, and I'm sticking to a strict 40 hour schedule to pump this game out, like &lt;a href="http://www.viridiangames.com/blog/"&gt;Viridian Games&lt;/a&gt; did with his excellent 2D tile based RPG Inaria. I'm hoping that the schedule will keep me working to the end. I am six hours in so far.&lt;br /&gt;&lt;br /&gt;I may keep this blog around to do the odd article that is strictly about any political goings on in the game development world. If Assassin's Creed 2 comes out and has another infuriatingly relativistic storyline, you can be sure to hear about it from me.&lt;br /&gt;&lt;br /&gt;But for now, keep watching the stars.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-1747904157405761431?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/1747904157405761431/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2009/09/thinking-about-ending-it-all.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/1747904157405761431'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/1747904157405761431'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2009/09/thinking-about-ending-it-all.html' title='Thinking about ending it all...'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-1949320076421354363</id><published>2009-09-03T16:02:00.000-07:00</published><updated>2009-09-03T16:25:55.408-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Ultima 7'/><title type='text'>Wrapping up U7, about U8 &amp; U9</title><content type='html'>&lt;span style="font-size:85%;"&gt;What more can I say about Ultima 7? It really was &lt;em&gt;so&lt;/em&gt; good. After playing it I can really understand why so many hardcore Ultima fans hated Ultima 8 and 9 for ruining the franchise.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;I can understand them, but I still have to disagree.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;The fact is that U7 released at the last possible moment a game like that could come out and still be considered a good game. Just try putting out an RPG these days where the combat is completely hands off (and you are, to an extent, forced to partake in it to boost your stats before the final encounter), and full of abstract puzzles and gameplay. Lets look at each of these charges one by one.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;First you have the hands off combat. What more is there to say about it? The extent of the depth of the combat gameplay is deciding to take Jaana off of the Firedoom Staff because she keeps killing you on accident. You can't get away with that now, and you couldn't get away with it for much longer after U7.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Another problem is that the game is chalk full of abstract puzzles. Honestly, how the heck would I know to use Rudyum's Wand on the Black Gate without a walkthrough? Because of the open nature of the game you might have bumped into Rudyum and nicked his wand 10 minutes into the game. Now you find yourself, 20 hours later, looking at the Black Gate and saying "I do what now?" Aside from that, trial and error teleportation puzzles are rarely fun.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;When playing U8 and U9 you can almost literally &lt;em&gt;feel &lt;/em&gt;the developers trying to address these issues. The combat of U8 might be a bit clumsy, but at least you can actually swing my sword! And you can kick and parry, to boot! Sadly, they never bother to actually give you a reason to do so, but you can still tell that they were really trying to add on to this end of the gameplay department to bring the Ultima series into the world of modern game design. The much maligned jumping and climbing as well is, in my opinion, in the game to add a needed dosage of interaction.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;I guess what I mean to say about this whole topic is that while I agree that Ultimas 8 and 9 aren't the classic games that U4-7 are, they are still fairly decent. More importantly, if a lot of the die hards had their way and U9 was just Ultima 7 in 3D it wouldn't have helped. That game would have been slaughtered in reviews, perhaps even more so than U9 did as it was.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-1949320076421354363?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/1949320076421354363/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2009/09/wrapping-up-u7-about-u8-u9.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/1949320076421354363'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/1949320076421354363'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2009/09/wrapping-up-u7-about-u8-u9.html' title='Wrapping up U7, about U8 &amp; U9'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-4252972272179053323</id><published>2009-08-29T14:50:00.000-07:00</published><updated>2009-08-29T14:59:42.240-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Ultima 7'/><title type='text'>Ultima 7 Day 4-5</title><content type='html'>&lt;span style="font-size:85%;"&gt;Well, I beat it. Yeah, I really started to just plow through it near the end. I didn't do it so much because I was getting bored, I really wasn't, but just because I don't have the time to give the playing my usual going-over. Still, the game was super fun.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;One thing that struck me in my playing was that the back half of the game was a lot more puzzle heavy. Real puzzles, tough puzzles. In the first part of the game the NPCs all but tell you exactly what to do, but in the back half you have these obtuse invisible wall/appearing/disappearing bridge puzzles that are fun but tough.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;The Isle of the Avatar part of the game was a little frustrating at times, though. They continually threw these liches at me that could kill my Avatar in one hit, so I had to know when they were coming and slip on a ring of invisibility for safety. My guess is that I was supposed to be of a higher level at this point in the game, but the ring trick worked and I was inclined to just say screw it and abuse the magical jewelry.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;I have one more Ultima 7 (PC) blog left, where I will put some closing thoughts on the overall game design. Stay tuned.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-4252972272179053323?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/4252972272179053323/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/ultima-7-day-4-5.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/4252972272179053323'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/4252972272179053323'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/ultima-7-day-4-5.html' title='Ultima 7 Day 4-5'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-6012048205708619872</id><published>2009-08-27T08:06:00.000-07:00</published><updated>2009-08-27T08:09:33.236-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='personal'/><title type='text'>Slowing things down</title><content type='html'>&lt;span style="font-size:85%;"&gt;My new schedule keeps me a little too busy for daily Ultima 7 updates. Something about coming home at night after a 12 hour day makes me not particularly feel like playing U7 and dissecting it for the blog. Still, I'm going to shoot for two updates a week until I finish the beast.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-6012048205708619872?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/6012048205708619872/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/slowing-things-down.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/6012048205708619872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/6012048205708619872'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/slowing-things-down.html' title='Slowing things down'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-3605895961380691739</id><published>2009-08-25T13:29:00.000-07:00</published><updated>2009-08-25T13:39:55.524-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ultima'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Ultima 7'/><title type='text'>Ultima 7 Day 3</title><content type='html'>&lt;span style="font-size:85%;"&gt;I just finished Skara Brae, a piece of gameplay that many hold to be the best part of Ultima 7. I haven't beaten the game so I can't yet say if I agree or not, but I will say that Skara Brae definitely typifies the gameplay of Ultima 7. Skara Brae shows all of the negatives of Ultima 7 by forcing you into a lot of boring combat, having really easy quests that involve no more than following exactly what the NPCs tell you to do, and being incredibly buggy (I had to revert back to an earlier save no less than THREE times before I finished because certain scripts weren't firing). Yet at once Skara Brae also shows the positives of Ultima 7  by having such an intriguing story that you don't end up caring about all of the negatives.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Anywho, I've gone through some more gameplay without anything worth noting. The Storeroom was a kind of neat puzzle, although the crate stacking was ugly and a pain. At this moment the Guardian's plans are becoming a bit more clear thanks to some friendly Wisps and the Time Lord. Now I have to go somewhere and do more random stuff for random people before said random people will aid me in saving &lt;strong&gt;&lt;em&gt;their own&lt;/em&gt;&lt;/strong&gt; stupid world. Go figure.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-3605895961380691739?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/3605895961380691739/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/ultima-7-day-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/3605895961380691739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/3605895961380691739'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/ultima-7-day-3.html' title='Ultima 7 Day 3'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-4956516801270334980</id><published>2009-08-24T13:33:00.000-07:00</published><updated>2009-08-24T13:48:42.664-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Ultima 7'/><title type='text'>Ultima 7 Day 2</title><content type='html'>&lt;span style="font-size:85%;"&gt;Okay, so my party is complete. I have Spark, &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;Shamino&lt;/span&gt;, &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;Dupre&lt;/span&gt;, Sentri ('&lt;span id="SPELLING_ERROR_2" class="blsp-spelling-error"&gt;cuz&lt;/span&gt; he can train us for free), and &lt;span id="SPELLING_ERROR_3" class="blsp-spelling-error"&gt;Jaana&lt;/span&gt; (heals for free). I bumped into &lt;span id="SPELLING_ERROR_4" class="blsp-spelling-error"&gt;Tseramid&lt;/span&gt; by chance at the Bee Cave but turned him down because I don't feel like rounding up another set of armor.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;I have to say, this game is a lot better than I expected or remember it being. Sure, the combat is pretty boring, but the rest of the &lt;span id="SPELLING_ERROR_5" class="blsp-spelling-error"&gt;RPG&lt;/span&gt; elements of the game more than make up for it. This is stunning for me. Normally I am a "&lt;span id="SPELLING_ERROR_6" class="blsp-spelling-error"&gt;gameplay&lt;/span&gt; is king" kind of guy, and if you show me a game where something other than pure &lt;span id="SPELLING_ERROR_7" class="blsp-spelling-error"&gt;gameplay&lt;/span&gt; is the centerpiece I probably won't be able to get into it. This is my problem with &lt;span id="SPELLING_ERROR_8" class="blsp-spelling-error"&gt;MMORPGs&lt;/span&gt;, as they tend to focus on the social aspect while the rest of the game is uninspired. But &lt;span id="SPELLING_ERROR_9" class="blsp-spelling-error"&gt;Ultima&lt;/span&gt; 7 rises above. I think it is because unlike &lt;span id="SPELLING_ERROR_10" class="blsp-spelling-error"&gt;MMORPGs&lt;/span&gt;, the lousy combat in &lt;span id="SPELLING_ERROR_11" class="blsp-spelling-error"&gt;Ultima&lt;/span&gt; 7 is not a &lt;span id="SPELLING_ERROR_12" class="blsp-spelling-corrected"&gt;center point&lt;/span&gt;. It is like the developers acknowledge the lack of depth to the combat, so they don't throw it at the player needlessly and they fill the majority of your game time up with what the game does best: crafting a great story and creating a living fantasy world. In &lt;span id="SPELLING_ERROR_13" class="blsp-spelling-error"&gt;MMORPGs&lt;/span&gt;, however, they shove the boring combat in your face every step of the way.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Regarding where I am in the game now: I am off to meet some wisps so they can clue me in onto the whereabouts of the Time Lord. Inventory space and management is the biggest problem I am up against in the game so far. I have TWO characters who carry nothing (aside from their equipment) but gold and &lt;span id="SPELLING_ERROR_14" class="blsp-spelling-error"&gt;Iolo&lt;/span&gt; carries nothing but food, yet I STILL am having space issues. Quite annoying. I can't imagine playing this with any smaller a party.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Do you get anything for solving the side quests in the game? I generally help the townsfolk solve any quests/mysteries in every town I stop off at, yet I don't think they have ever given me anything for it. The stories are fun enough that I will continue helping the folks out anyway.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-4956516801270334980?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/4956516801270334980/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/ultima-7-day-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/4956516801270334980'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/4956516801270334980'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/ultima-7-day-2.html' title='Ultima 7 Day 2'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-4705243250391344769</id><published>2009-08-23T12:12:00.000-07:00</published><updated>2009-08-23T12:20:18.319-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game review'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Wolfenstein'/><title type='text'>Wolfenstein: Final Days 3-5</title><content type='html'>&lt;span style="font-size:85%;"&gt;Will Power to Play: 9999292929292929&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Wow did this game get sucktastical in the final moments. The game starts to lose steam in the finale levels, and it just starts throwing poorly planned bosses at you. Bosses were one of the highlights of the game up to this point, and it just seems odd that they suddenly start throwing uber baddies at you without any story or particularly special way of killing them. The final boss in particular was so frustrating that I almost gave up right then and there.  Also, you are forced more and more to just stay in the ugly Veil forever. I had planned on replaying the game on a harder difficulty and using the cheats that beating the game once onlocks, but that whole end sequence has sapped my interest in the single player of the game. I'm done.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;So, 5 days of lots of playing before I didn't want to play it anymore. I'd say that leaves the (singleplayer portion of the) game with a solid &lt;strong&gt;B- &lt;/strong&gt;ranking from me.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;To be fair, there are a lot of games where you can tell they didn't put much into the last length of play/had to rush it out. But more on that in another blog.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-4705243250391344769?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/4705243250391344769/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/wolfenstein-final-days-3-5.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/4705243250391344769'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/4705243250391344769'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/wolfenstein-final-days-3-5.html' title='Wolfenstein: Final Days 3-5'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-3324545055846300827</id><published>2009-08-19T11:58:00.000-07:00</published><updated>2009-08-19T12:06:10.629-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Ultima 7'/><title type='text'>Ultima 7 Day 1</title><content type='html'>&lt;span style="font-size:85%;"&gt;Ah, Ultima 7. You will never find such a deep and alive game world. In my short time in game I've managed to both change diapers and wake up a sleeping thief of a child by throwing a bucket of blood on him. If that kid had issues enough to make him a thief before this incident, he is likely to become a serial killer now.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;My party consists of Iolo, Spark, and I just netted Shamino. Lord British just brought me up to speed on the recent goings on in Britania. Nearly every NPC in the game so far goes on and on about The Fellowship. It all sounds like Scientology to me. I'm going to talk to Batlin in a bit and see just what this cult is up to. Then probably steal from him, or at least order Iolo to. Then on to Cove. Woot.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;On a side note: I'm playing using Exult, mainly because I want the graphical and gui enhancements (k for key!). However, the game has already crashed on me once. Hopefully that was just an anomaly.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-3324545055846300827?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/3324545055846300827/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/ultima-7-day-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/3324545055846300827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/3324545055846300827'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/ultima-7-day-1.html' title='Ultima 7 Day 1'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-2752770829402012524</id><published>2009-08-19T11:51:00.000-07:00</published><updated>2009-08-19T12:06:24.960-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game review'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Wolfenstein'/><title type='text'>Wolfenstein Day 2</title><content type='html'>&lt;span style="font-size:85%;"&gt;Will Power to Play Rating: 0&lt;br /&gt;&lt;br /&gt;The game is still fun. I read in a review today that the reviewer was able to play through the entire game, all side missions included, in 6 hours. While I think that I am nearing the end game missions, I'm probably already past the 6 hour mark so I'm not sure how he accomplished it. Maybe a lower difficulty? I'm playing on hard, and it really isn't particularly challenging (fun nonetheless). It certainly helps that the checkpoint saving system is very generous (as it should be).&lt;br /&gt;&lt;br /&gt;Speaking of reviews, the game is doing about as well as I had expected based on my time with it yesterday. It seems to be netting reviews solidly in the B to B+ range. A B+ is nothing to scoff at, and the game deserves it. The franchise Wolfenstein, however, does deserve better. Hopefully with Zenimax's help ID can pump out the next Wolfenstein in-house and really make a mark with it.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-2752770829402012524?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/2752770829402012524/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/wolfenstein-day-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/2752770829402012524'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/2752770829402012524'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/wolfenstein-day-2.html' title='Wolfenstein Day 2'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-5894038723296561627</id><published>2009-08-18T19:24:00.000-07:00</published><updated>2009-08-18T19:58:26.807-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game review'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Wolfenstein'/><title type='text'>Killin' Nazis: Wolfenstein Day 1</title><content type='html'>&lt;span style="font-size:85%;"&gt;Will Power to Play Rating: 0 (No extra will power required to get me to want to play this game)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;I have to say that I was scared that this game might stink on ice based on the job Raven did on Quake 4. But good on ya Raven, you made a class act game here. The &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;singleplayer&lt;/span&gt; portion of this game, which is the portion Raven created, is just great. So far I'd put it at just sub &lt;strong&gt;The Darkness&lt;/strong&gt; in a lot of ways.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Like &lt;strong&gt;The Darkness&lt;/strong&gt;, &lt;strong&gt;&lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;Wolfenstein&lt;/span&gt;&lt;/strong&gt; focuses on a certain aspect of the FPS that most FPS games these days seem to think is a secondary issue; the shooting. The &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-error"&gt;gunplay&lt;/span&gt; here is GREAT. The weapons feel tight, and the ability to upgrade each of them in a whole bunch of ways adds a great deal of personalization to the game. Bad guys have wonderful death animations. They writhe around in appropriate agony before &lt;span id="SPELLING_ERROR_3" class="blsp-spelling-error"&gt;ragdolling&lt;/span&gt;, and they shed body parts just enough to not make it ridiculous. Also, the gunshot wound decals are the best I've ever seen. The baddies appropriately take cover and strategically attack you, a first for a Raven game, and it all comes together to make the shooting just feel right. Sure enough, while the story is more than the usual ID type offerings, it still just feels like a mindless summer action flick that may not make sense some of the time. One thing that sticks out is how &lt;span id="SPELLING_ERROR_4" class="blsp-spelling-error"&gt;BJ&lt;/span&gt; is supposed to be this super spy, yet the moment you arrive in the town of &lt;span id="SPELLING_ERROR_5" class="blsp-spelling-error"&gt;Isenstadt&lt;/span&gt; literally EVERYONE knows you by name. But so what? So this isn't a &lt;strong&gt;&lt;span id="SPELLING_ERROR_6" class="blsp-spelling-error"&gt;Bioshock&lt;/span&gt;&lt;/strong&gt; or &lt;strong&gt;Half-Life&lt;/strong&gt; quality story, the shooting here is better than what you find in both of those games &lt;em&gt;combined&lt;/em&gt;. This is fun stuff folks.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Now, the not so great stuff: &lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;The voice acting. While &lt;span id="SPELLING_ERROR_7" class="blsp-spelling-error"&gt;BJ's&lt;/span&gt; voice actor is &lt;span id="SPELLING_ERROR_8" class="blsp-spelling-error"&gt;recognizeable&lt;/span&gt; and gives the character a great feeling of action movie &lt;span id="SPELLING_ERROR_9" class="blsp-spelling-error"&gt;baddassery&lt;/span&gt;, the rest of the cast is not quite so good. My biggest problem is that they are in Germany, yet none of the characters ever speak German (save for a peppering of "&lt;span id="SPELLING_ERROR_10" class="blsp-spelling-error"&gt;scheissen&lt;/span&gt;!" and the like, for ethnic flavor). Instead they all put on these awful &lt;span id="SPELLING_ERROR_11" class="blsp-spelling-corrected"&gt;nasally&lt;/span&gt; accents and say things like "&lt;span id="SPELLING_ERROR_12" class="blsp-spelling-error"&gt;Ve&lt;/span&gt; have &lt;span id="SPELLING_ERROR_13" class="blsp-spelling-error"&gt;vayz&lt;/span&gt; &lt;span id="SPELLING_ERROR_14" class="blsp-spelling-error"&gt;uv&lt;/span&gt; &lt;span id="SPELLING_ERROR_15" class="blsp-spelling-error"&gt;makinck&lt;/span&gt; you &lt;span id="SPELLING_ERROR_16" class="blsp-spelling-error"&gt;zpeak&lt;/span&gt;!" Awful.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;The Veil... Sort of. On the one hand I really appreciate the Veil game dynamic and think it adds a lot to the game. The post processing Veil effects are nifty in their own right, however the levels in this game are gorgeous, very detailed, and full of color; none of which can you see when you are in the Veil and everything is turned green. The designers encourage you to be in the Veil so much that it is easy to miss how great things look like when you are out of the Veil. As it is, I sometimes have to remind myself to kick out of Veil for a second just so I can take in the scenery and enjoy seeing the red blood again that I would otherwise miss.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;As for the &lt;span id="SPELLING_ERROR_17" class="blsp-spelling-error"&gt;multiplayer&lt;/span&gt;, well... This is why ID sold out to &lt;span id="SPELLING_ERROR_18" class="blsp-spelling-error"&gt;Zenimax&lt;/span&gt;. &lt;span id="SPELLING_ERROR_19" class="blsp-spelling-error"&gt;Activision&lt;/span&gt; clearly blew their entire budget on Raven and the &lt;span id="SPELLING_ERROR_20" class="blsp-spelling-error"&gt;singleplayer&lt;/span&gt; portion of the game. &lt;span id="SPELLING_ERROR_21" class="blsp-spelling-error"&gt;Endrant&lt;/span&gt; got some table scraps and threw together a messy mod full of placeholder animations and programmer art. To be fair, the &lt;span id="SPELLING_ERROR_22" class="blsp-spelling-error"&gt;gameplay&lt;/span&gt; (which I suppose matters the most) is pretty solid. Nothing &lt;span id="SPELLING_ERROR_23" class="blsp-spelling-corrected"&gt;extraordinary&lt;/span&gt;, but a good small step forward in the Enemy Territory style class based team-&lt;span id="SPELLING_ERROR_24" class="blsp-spelling-error"&gt;multiplayer&lt;/span&gt; games. But the art is &lt;em&gt;so&lt;/em&gt; spectacularly bad. I'm not sure I've ever seen missing animations in a retail game, yet here they are. There are no death animations. Behold as I shoot my enemy and in an instant he &lt;span id="SPELLING_ERROR_25" class="blsp-spelling-error"&gt;teleports&lt;/span&gt; to the ground. The animations that did make it into the &lt;span id="SPELLING_ERROR_26" class="blsp-spelling-error"&gt;multiplayer&lt;/span&gt; are choppy and awkward. Hopefully this stuff will get patched... But I wouldn't count on it.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;More to come.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;*: I feel I should add that &lt;strong&gt;The Darkness&lt;/strong&gt; managed to have great shooting AND possibly the best story I've seen in an action FPS game.&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-5894038723296561627?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/5894038723296561627/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/killin-nazis-wolfenstein-day-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/5894038723296561627'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/5894038723296561627'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/killin-nazis-wolfenstein-day-1.html' title='Killin&apos; Nazis: Wolfenstein Day 1'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-2444325067872687483</id><published>2009-08-17T18:59:00.000-07:00</published><updated>2009-08-17T19:10:05.013-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ultima'/><category scheme='http://www.blogger.com/atom/ns#' term='game review'/><category scheme='http://www.blogger.com/atom/ns#' term='Let&apos;s Play but in the written medium'/><category scheme='http://www.blogger.com/atom/ns#' term='Wolfenstein'/><title type='text'>Blogging my way through Ultima and MORE Features!</title><content type='html'>&lt;span style="font-size:85%;"&gt;So I stumbled upon this &lt;/span&gt;&lt;a href="http://bloggingultima.blogspot.com/"&gt;&lt;span style="font-size:85%;"&gt;Ultima series blog&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; the other day. Basically, this blogger played through an Ultima game and talked about it as he went. I want to adapt this idea for myself for a couple of reasons:&lt;/span&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;You know my feelings on long games. The Ultima games are loooooong, and mayhaps by blogging them I will actually play them to finish. I've always wanted to.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;It could be a fun regular update.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;I'm running out of ideas for the blog already anyway.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;I just said friggin' "mayhaps", I'm clearly in a medieval mood.&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;Sound good? Well alright then. I've already dug out my old Ultima 7 and I'm ready to get started. I am going to keep a walkthrough on standby, if my progress gets too muddy and slow. Also, I'm setting the combat difficulty to Easy -1, because the combat in Ultima 7 is lame anyways so I don't mind eliminating any unneeded frustration.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;Also, Wolfenstein is finally hitting the shelves. Because I am a sucker for big name games, even when they might suck, I long ago reserved my copy for PC and will be picking it up shortly. I plan on writing about it daily as I play, to illustrate how good/bad it is based on whether or not I can muster up the will to continue playing it after two weeks. This is the way games should be reviewed in my opinion, and would be if reviewers could take that long playing them.&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-2444325067872687483?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/2444325067872687483/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/blogging-my-way-through-ultima-and-more.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/2444325067872687483'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/2444325067872687483'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/blogging-my-way-through-ultima-and-more.html' title='Blogging my way through Ultima and MORE Features!'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-6911977934365399807</id><published>2009-08-17T18:34:00.000-07:00</published><updated>2009-08-17T18:57:41.991-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='political'/><category scheme='http://www.blogger.com/atom/ns#' term='personal'/><category scheme='http://www.blogger.com/atom/ns#' term='Libertarians'/><title type='text'>Voting Libertarian</title><content type='html'>&lt;span style="font-size:85%;"&gt;Okay, so I missed a day. My apologies. School is rapidly approaching, my job is changing, and my nerves are generally fried. Now you feel like a real douche for making me apologize. Well too bad. I was originally going to write about the "Birther" movement and how colossally stupid it is, but after writing it down it felt a little meaner than was my original intent.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;So now, Voting Libertarian: Why do it? &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;I should make clear that I have a lot of respect for libertarian ideas, and with the way the average elected Republican has been acting I now more than ever support libertarian candidates who want to run as Republicans. But I can't pull the trigger on an actual 'big-L' Libertarian candidate. I can't because it is stupid, and I try as much as possible to avoid stupidity.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Voting is a pain in the ass. An arguably worthwhile pain in the ass, mind you, but a pain none the less. So why waste it? You have to fit this chunk of time for voting into your busy schedule of work, school, and Internet porn; then get yourself down to some smelly elementary school gymnasium, deal with rude city poll workers, and fill the thing out. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;So imagine doing all that: You get up extra early to get in before school and beat the rush, get your ballot from the disgruntled volunteer, then get into your TV-dinner-stand cubicle. You look down at the list of names and party affiliations and spot your Libertarian candidate. A warm smile creases across your face as you unzip your pants and proceed to wank all over the ballot, sophisticatedly. You then triumphantly turn your biologically filthy ballot in, secure in the knowledge that you are smarter and more noble than 99.7% (your guy loses with .1% of the vote, once again edged out by Mickey Mouse write-ins) of everyone else because you voted L.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;"What a witty thing to say, good sir," I hear you tell me through your monitor screens, sultrily. But the analogy is even more brilliant than you know! Voting Libertarian is so pointless that the only possible reason to do it is for self gratification purposes only, and I know self gratification as I'm a blogger. Really, if you went and did what I described literally you would at least be more honest than a Libertarian voter.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Now debate the issues and add your unique and often great ideas to the national dialogue, then swallow your pride and pull the damn R lever.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-6911977934365399807?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/6911977934365399807/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/voting-libertarian.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/6911977934365399807'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/6911977934365399807'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/voting-libertarian.html' title='Voting Libertarian'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-83558784711751671</id><published>2009-08-13T06:57:00.000-07:00</published><updated>2009-08-13T07:11:52.923-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='stats'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Design Screed: RPG stats</title><content type='html'>&lt;span style="font-size:85%;"&gt;Someone tell me what it means to have '18' strength. Does it mean that I can bench 250.532 pounds? &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Now tell me what it means to have '18' strength in relation to having '17' strength. Is it that '17' means I can only squat 231.8 pounds, and that is 52.80733 pounds less than at 18 strength?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Or, more likely, does it just mean that '18' is one arbitrary point higher than 17? It does. But why!? When you use big numbers for stats you render progression in those stats meaningless. You don't feel like your character gained anything at all if he goes from 33 to 34 in intelligence.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;My perfect solution is to start at '1', which we'll assume is average, then for every added point the character gets higher above average. That way if we know what '1' strength can do then we have some context for what '2' strength is, namely doubling the strength of the average person. Now for each time he levels instead of throwing ten near-meaningless stat points at the player we can just give him one stat point that he will actually have to think hard about using.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Big political post tomorrow. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Last day for Call of Duty: World at War on Steam for $25.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-83558784711751671?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/83558784711751671/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/design-screed-rpg-stats.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/83558784711751671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/83558784711751671'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/design-screed-rpg-stats.html' title='Design Screed: RPG stats'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-5700270453036494559</id><published>2009-08-12T19:02:00.000-07:00</published><updated>2009-08-12T19:09:00.037-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming addiction'/><category scheme='http://www.blogger.com/atom/ns#' term='damn you Steam'/><title type='text'>Jonesing</title><content type='html'>No blog today folks, my gaming addiction has got the best of me again. I can barely remember last night. I was sweating, but cold. I think... I think I may have killed a hooker for her money... I bought Call of Duty 5 on Steam for $25, it was such an amazing deal that I just couldn't pass it up... I passed out around 6 in the morning.&lt;br /&gt;&lt;br /&gt;Nazi zombies... 4 man coop... Bland multiplayer, but still... 25 dollars...&lt;br /&gt;&lt;br /&gt;Need rest.&lt;br /&gt;&lt;br /&gt;Also, I got to play Fat Princess yesterday and it was awesome. That makes it the only game I like on the PS3.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-5700270453036494559?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/5700270453036494559/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/jonesing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/5700270453036494559'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/5700270453036494559'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/jonesing.html' title='Jonesing'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-2243757489842567472</id><published>2009-08-11T10:54:00.000-07:00</published><updated>2009-08-11T11:33:13.700-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='personal'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>Top 5 Games EVER!</title><content type='html'>&lt;span style="font-size:85%;"&gt;I'm running late today, having been set back by errands and other assorted lamenesses. So instead of my usual insightful greatness I will have to settle for a cop out list. Top 5 games ever made, ever. Good to better. Buy them all, perhaps twice over.&lt;br /&gt;&lt;br /&gt;1) Samurai Showdown 5 (arcade): As much as I have loved the strategic fighting and near-perfect balance of Street Fighter 4, and more recently the adrenaline fueled ultra stylistic slugfest that is Blazblue, neither of them compare to the raw fighting perfection that is Samurai Showdown 5. The game is perfectly styled so that it looks exactly like a cheesy (but awesome) old school Japanese samurai flick. And how does it play? Like butter, my friend. It is cerebral without slowing the pace down too much. This game is all about outsmarting your opponent, no button mashing allowed.&lt;br /&gt;&lt;br /&gt;2) Gears of War (Xbox 360): As the Doom 2 manual might put it: Chainsaw bayonet, 'nuff said. Revolutionary game dynamics fuel the short but sweet single player romp through a fun, if unintelligible, storyline. But the real treat is the multiplayer. It is a true testament to how groundbreaking and great the multiplayer dynamics were in this game when people (myself included) played the hell out of it DESPITE the almost ridiculously bad netcode.&lt;br /&gt;&lt;br /&gt;3) The Gladiators: Galactic Circus Games (PC): A super innovative RTS from an unknown French developer that went right underneath just about everybody's radar. But not mine. Gameplay wise it is comparable to more recent titles like World in Conflict, only this game did it about 4 years earlier. The singleplayer is a decent Myth style romp, but the multiplayer is where this game shines. There are more good game design choices here than you can count. Unfortunately, the multiplayer servers are no longer in operation, but do yourself a favor and LAN this sucker. You won't regret it.&lt;br /&gt;&lt;br /&gt;4) Counter-Strike (PC, the xbox one (which I had) kind of blew): This one just has to get on the list. In my opinion, CS is the game most responsible for changing multiplayer gaming from a novelty niche to something that everybody can be interested in. This game was a perfect storm for me. I had been gaming online for a couple of years already; but playing Quake, TFC, AvP, and Rainbow Six on a 56k was definitely more about the novelty of playing with people around the world and less about having a lot of gaming fun. It came around just as my parents had upgraded to a cable modem. The rest, as they say, is history. I have easily logged more hours into CS than any other multiplayer game, probably by a factor of three or more. And it was a free mod!&lt;br /&gt;&lt;br /&gt;5) Vampire : The Masquerade - Bloodlines (PC): I realize that those of you who don't already know the amazing quality of this game are thinking "a game that barely scratches out an &lt;/span&gt;&lt;a href="http://www.metacritic.com/games/platforms/pc/vampirethemasqueradebloodlines"&gt;&lt;span style="font-size:85%;color:#cc33cc;"&gt;80 on Metacritic&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; is the best game ever made?" The short answer is yes, yes it is. There has never been a roleplaying game with a more immersive, better crafted world and world-lore ever made. Really, the game just does what so many other games have prided themselves in doing, but it does it better. Complex moral decisions (Fable)? It gets done here better. Believable game world filled with realistic characters with multiple agendas (Oblivion)? It gets done here better. A horror sequence that can scare the piss out of you (a dozen lame survival horror games)? Check+, the creepiest game sequence I've ever encountered. The game is perfect... Except for some of the near game breaking bugs. This is how you can account for the less than perfect reviews. Essentially, at launch the game was near unplayable due to bugs. Lucky for you, launch was several years ago. The game continues to get fan patches to this day and I can tell you from personal experience that it is now immensely playable and enjoyable. Pick this thing up on Steam for around $20. You won't regret it.&lt;br /&gt;&lt;br /&gt;There you have it. My first Top 5. But why are you still reading? Go pick up Vampire: The Masquerade - Bloodlines. NOW!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-2243757489842567472?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/2243757489842567472/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/top-5-games-ever.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/2243757489842567472'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/2243757489842567472'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/top-5-games-ever.html' title='Top 5 Games EVER!'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-6679576969244567495</id><published>2009-08-10T04:44:00.000-07:00</published><updated>2009-08-10T05:38:04.374-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sexism'/><category scheme='http://www.blogger.com/atom/ns#' term='MMOs'/><category scheme='http://www.blogger.com/atom/ns#' term='MMORPG'/><title type='text'>Sexism in MMOs?</title><content type='html'>&lt;span style="font-size:85%;"&gt;That is what &lt;/span&gt;&lt;a href="http://news.mmosite.com/content/2009-08-07/20090807025644673.shtml"&gt;&lt;span style="font-size:85%;"&gt;this&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; chick seems to think, yet I think not.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Sure, a female MMO player is more likely to be subjected to whispers about her breast size, or jokes about her availability for dating or sex (surely a joke because we all know a girl playing an MMO is a fatty anyway). But why is this sexism? Male players have to deal with being called gay and having their ... sizes unfavorably compared(not cool, Skullgrinder Chasm players). This isn't deep seeded and corrupting sexism, this is just the common phenomenon of Internet users taking advantage of the wonderful, near total bomb throwing impunity that comes with anonymity. Note my expert use of this within my own blog.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;More importantly, any MMO dev or player worth his salt knows that the stay at home or working mom is &lt;/span&gt;&lt;a href="http://vault.ign.com/View.php?view=editorials.detail&amp;amp;id=62"&gt;&lt;span style="font-size:85%;"&gt;absolutely crucial to keeping the social side of the game running&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;. The "hardcore" gamers come and leave an MMO within a month or two, but it is &lt;/span&gt;&lt;a href="http://www.nickyee.com/daedalus/archives/000550.php"&gt;&lt;span style="font-size:85%;"&gt;the stay at home mom that sticks around&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; and keeps the game community (and thus the game itself) &lt;/span&gt;&lt;a href="http://www.realmserver.com/"&gt;&lt;span style="font-size:85%;"&gt;alive for years&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;. If there really was soul crushing, ugly sexism running through MMORPGs, why would the stay at home moms be sticking around?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Plus, scientific research has shown that chick players &lt;/span&gt;&lt;a href="http://www.somethingawful.com/d/art-of-warcraft/epic-mounts-love.php"&gt;&lt;span style="font-size:85%;"&gt;get free stuff just for having boobs&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Sexism? More like sex-awesome.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-6679576969244567495?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/6679576969244567495/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/sexism-in-mmos.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/6679576969244567495'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/6679576969244567495'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/sexism-in-mmos.html' title='Sexism in MMOs?'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-5679308439742462141</id><published>2009-08-07T11:37:00.000-07:00</published><updated>2009-08-07T12:34:19.720-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game length'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='downloadable content'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>My game is longer than yours</title><content type='html'>&lt;span style="font-size:85%;"&gt;There has been &lt;/span&gt;&lt;a href="http://news.softpedia.com/news/Analyze-That-Do-We-Need-Shorter-Games-89537.shtml"&gt;&lt;span style="font-size:85%;"&gt;much debate&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; lately as to a trend emerging that games are getting shorter and shorter. It is certainly true that some of the biggest recent games have been notably shorter than previous big releases. Games like Gears of War, Bioshock, and Call of Duty 4 (to name a few) were all less than 10 hour affairs.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;But is this a good thing?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Many think not, and they may have a point. After all, console games, at $60, cost more than ever before. Add to that the new trend in microtransactions and downloadable content that a lot of people think (and not unfairly) is &lt;/span&gt;&lt;a href="http://gamerblips.dailyradar.com/story/warhammer_online_class_cut_for_good_news_mmo_eurogamer/"&gt;&lt;span style="font-size:85%;"&gt;content that should of been in the game at launch anyway&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;, and you can see why some gamers aren't too fond of shorter games.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Yet it wasn't too long ago that some games were actually advertised for being particularly long. I believe it was one of the Final Fantasy games that claimed to clock in at well over 50 hours. And surely, if you actually play a game for 50 hours you are getting more bang for your buck. But can a game even hold your interest for 50 hours?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Not for me it can't. For my part, once a game hits about the 8 hour mark I begin to grind through the gameplay just so that I can see the ending. Good games can reach 9 hours before this happens. Great games, just 10. The simple fact is that games, by their nature, force you to do similar tasks over and over. By giving you a new weapon or ability the game buys itself a certain amount of freshness and extends its life by an amount of time. In the last few years we have seen developers add in so-called "palate cleanser" levels that act as a short-but-sweet distraction from the main part of the game. Usually it works (HL2:Ep2 antlion turret segment), sometimes it doesn't (GoW2 tank segments, looking at you); but it is clear that the segments are there to extend the life of the game by giving gamers a break from the repetition of the main gameplay bits. Developers are taking note.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;I don't think it is a coincidence that the best games coming out have been smaller. What's more, I think it all boils down to simple logic: The longer the game is the harder it is to pack it with fresh content. Long games end up having to use fatty, boring filler segments. In the August '09 issue of Game Informer, John Carmack essentially agrees by criticizing his own Doom 3 for being too long. It is because of games striving for length that we saw the now infamous design tactic of retreading through a level emerge (In what was one of the few universal criticisms for the game, Halo was infamous for this). &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Furthermore, by design long games encourage "shelf level events". The term, which I first heard used by &lt;/span&gt;&lt;a href="http://www.viridiangames.com/blog/"&gt;&lt;span style="font-size:85%;"&gt;Viridian Games&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; (great design blog), means any in-game event that moves you to take the disc out of the drive and stop playing, indefinitely. Typically, it means big game breaking bugs that make you reload to an earlier save, or a frustratingly hard sequence. But after so many hours, when you are getting bored anyway, the threshold for what will turn you off from the game lowers dramatically.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Was that Final Fantasy game 50 hours+? Maybe, but I don't want to bother playing it to find out.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;Full disclosure: I hate JRPGS as a rule anyway. Maybe Final Fantasy whatever was great...&lt;br /&gt;No it wasn't.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-5679308439742462141?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/5679308439742462141/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/my-game-is-longer-than-yours.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/5679308439742462141'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/5679308439742462141'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/my-game-is-longer-than-yours.html' title='My game is longer than yours'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5803354835885832780.post-9027293297321106852</id><published>2009-08-06T09:00:00.000-07:00</published><updated>2009-08-06T11:23:11.608-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='first post'/><category scheme='http://www.blogger.com/atom/ns#' term='dumb'/><title type='text'>Tired first posts</title><content type='html'>&lt;span style="font-size:85%;"&gt;Hello and welcome.&lt;br /&gt;&lt;/span&gt;&lt;p style="MARGIN-BOTTOM: 0in"&gt;&lt;span style="font-size:85%;"&gt;"Yet another political and/or gaming blog?” you ask, stupidly. &lt;/span&gt;&lt;/p&gt;&lt;p style="MARGIN-BOTTOM: 0in"&gt;&lt;span style="font-size:85%;"&gt;Yes and no.&lt;/span&gt;&lt;/p&gt;&lt;p style="MARGIN-BOTTOM: 0in"&gt;&lt;span style="font-size:85%;"&gt;The term “gamer” is pretty self explanatory I should think, and so I won't bother to go into it any deeper. More importantly, I use the identifier “conservative” as a way to help readers understand the presuppositions that are behind some of the arguments and conclusions that I will make here. Not every post will be political, and not every post will be about games.&lt;/span&gt;&lt;/p&gt;&lt;p style="MARGIN-BOTTOM: 0in"&gt;&lt;span style="font-size:85%;"&gt;“Bloke”, because I am a dude. I should suspect few posts will be about that.&lt;/span&gt;&lt;/p&gt;&lt;p style="MARGIN-BOTTOM: 0in"&gt;&lt;span style="font-size:85%;"&gt;Basically, I am going to write about whatever I feel like writing about. It is just that for as far back as I can remember I have been playing games or watching others play them, so there is a good chance that something going on in the gaming world will be a subject for me. Likewise, politics has always been a fascinating subject for me, and a steady &lt;strike&gt;unhealthy&lt;/strike&gt; dosage of talk radio throughout my entire life has left me quite Right in my thinking. Political topics, therefore, will not be off limits.&lt;/span&gt;&lt;/p&gt;&lt;p style="MARGIN-BOTTOM: 0in"&gt;&lt;span style="font-size:85%;"&gt;This should be fun. More tomorrow. Ta ta for now.&lt;/span&gt;&lt;/p&gt;&lt;p style="MARGIN-BOTTOM: 0in"&gt;&lt;span style="font-size:78%;"&gt;Also, I finally have a chance to use some of those skills I picked up in that community college HTML class!&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5803354835885832780-9027293297321106852?l=congamerbloke.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://congamerbloke.blogspot.com/feeds/9027293297321106852/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/tired-first-posts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/9027293297321106852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5803354835885832780/posts/default/9027293297321106852'/><link rel='alternate' type='text/html' href='http://congamerbloke.blogspot.com/2009/08/tired-first-posts.html' title='Tired first posts'/><author><name>Handshakes</name><uri>http://www.blogger.com/profile/17611015499470675092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uBMNhLALqqo/Snse-0WIRqI/AAAAAAAAAAM/nJ-L2tOBXMM/S220/bowlerapple.jpg'/></author><thr:total>0</thr:total></entry></feed>
